Player Matchup

Janus
Janus
Aquaaura
Janus
Level 145
God Stats
5W - 12L
1,278 SR
Queue Stats
159W - 245L
1,332 Elo+
Party 2
Bellona
Bellona
Narcalas
Bellona
Level 89
God Stats
2W - 5L
1,276 SR
Queue Stats
42W - 65L
1,314 Elo+
Party 2
Hercules
Hercules
Zaklamp
Hercules
Level 116
God Stats
33W - 51L
1,314 SR
Queue Stats
90W - 148L
1,316 Elo+
Party 2
Team Averages
Level 117
1,290 SR
1,321 Elo+

VS

Team Averages
Level 88
1,507 SR
1,373 Elo+
Lancelot
Lancelot
DaNCeMOdE
Lancelot
Level 101
God Stats
2W - 2L
1,495 SR
Queue Stats
110W - 162L
1,304 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jonícorn
Morgan Le Fay
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 154L
1,507 Elo+
Solo
Sobek
Sobek
VoBeon
Sobek
Level 61
God Stats
10W - 8L
1,527 SR
Queue Stats
112W - 165L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aquaaura
Janus
14
3 / 3 / 0
9,857
657
15,708
8,595
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Narcalas
Bellona
13
0 / 3 / 4
8,833
589
11,514
15,174
13,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Hercules
Zaklamp
Hercules
13
1 / 2 / 3
9,389
626
9,361
16,508
10,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DaNCeMOdE
Lancelot
15
2 / 2 / 5
10,045
670
7,780
12,914
12,359
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
Jonícorn
Morgan Le Fay
16
4 / 1 / 3
10,552
703
19,783
10,769
5,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
VoBeon
Sobek
15
2 / 1 / 5
10,968
731
7,622
19,793
26,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
8
8
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
Aquaaura
Janus
3
3
0
1
W
Lancelot
DaNCeMOdE
Lancelot
2
2
5
2.25
W
Morgan Le Fay
Jonícorn
Morgan Le Fay
4
1
3
5.5
L
Bellona
Narcalas
Bellona
0
3
4
0.67
W
Sobek
VoBeon
Sobek
2
1
5
4.5
L
Hercules
Zaklamp
Hercules
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,583
Damage
35,185
40,277
Taken
43,476
27,386
Mitigated
44,804
7,067
Healing
7,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aquaaura
Janus
15,708
349
0
1,098
8,595
3,645
0
6,658
1,937
50,335
0
W
Lancelot
DaNCeMOdE
Lancelot
7,780
2,320
0
95
12,914
12,359
384
3,701
8,727
0
33,178
W
Morgan Le Fay
Jonícorn
Morgan Le Fay
19,783
2,026
234
4,275
10,769
5,751
434
3,606
6,815
60,607
0
L
Bellona
Narcalas
Bellona
11,514
2,671
0
736
15,174
13,657
0
10,507
4,667
0
27,579
W
Sobek
VoBeon
Sobek
7,622
1,286
0
3,249
19,793
26,694
380
7,822
10,949
14,875
0
L
Hercules
Zaklamp
Hercules
9,361
2,298
964
4,269
16,508
10,084
0
10,930
5,578
0
26,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,079
Gold Earned
31,565
177
Minions Killed
166
5
Camps Cleared
8
922,164
Distance Traveled
940,831
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,857
657
100
7
2
297,048
6
W
Lancelot
10,045
670
61
4
4
330,602
6
W
Morgan Le Fay
10,552
703
92
6
3
309,799
6
L
Bellona
8,833
589
41
3
0
305,138
3
W
Sobek
10,968
731
13
1
1
300,430
0
L
Hercules
9,389
626
36
2
3
319,978
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role