Player Matchup

Cerberus
Cerberus
Auyos Boo
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
Gliqe
Awilix
Level 129
God Stats
2W - 0L
1,772 SR
Queue Stats
4W - 5L
1,570 Elo+
Party 1
Scylla
Scylla
XBreezzyyFoolzX
Scylla
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 86
1,591 SR
1,523 Elo+

VS

Team Averages
Level 30
1,196 SR
1,146 Elo+
Scylla
Scylla
TrevinForAll
Scylla
Level 12
God Stats
7W - 15L
1,352 SR
Queue Stats
24W - 43L
1,169 Elo+
Party 2
Cthulhu
Cthulhu
lsoToxic2k
Cthulhu
Level 26
God Stats
11W - 29L
1,234 SR
Queue Stats
23W - 97L
1,118 Elo+
Party 2
Fenrir
Fenrir
sydtill25
Fenrir
Level 53
God Stats
0W - 6L
1,000 SR
Queue Stats
64W - 184L
1,151 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Auyos Boo
Cerberus
12
2 / 2 / 13
8,285
829
3,974
11,994
11,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Gliqe
Awilix
13
9 / 0 / 7
8,902
890
14,511
8,138
4,290
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 0 / 11
8,304
830
7,534
1,180
517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 4 / 1
6,643
664
5,694
7,345
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
lsoToxic2k
Cthulhu
9
0 / 5 / 2
6,541
654
3,955
12,239
9,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
sydtill25
Fenrir
9
1 / 7 / 1
6,548
655
1,574
11,472
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
16
Kills
2
2
Deaths
16
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Auyos Boo
Cerberus
2
2
13
4.25
W
Awilix
Gliqe
Awilix
9
0
7
12.5
L
Scylla
1
4
1
0.38
W
5
0
11
10.5
L
Cthulhu
lsoToxic2k
Cthulhu
0
5
2
0.2
L
Fenrir
sydtill25
Fenrir
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,019
Damage
11,223
21,312
Taken
31,056
16,029
Mitigated
16,805
2,024
Healing
1,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Auyos Boo
Cerberus
3,974
328
0
2,024
11,994
11,222
104
5,443
6,551
22,109
0
W
Awilix
Gliqe
Awilix
14,511
4,699
0
0
8,138
4,290
423
4,077
4,061
0
33,928
L
Scylla
5,694
835
0
740
7,345
2,712
0
3,318
4,027
19,568
0
W
7,534
704
0
0
1,180
517
340
441
739
18,892
0
L
Cthulhu
lsoToxic2k
Cthulhu
3,955
339
0
523
12,239
9,814
0
5,057
7,182
13,200
0
L
Fenrir
sydtill25
Fenrir
1,574
590
0
624
11,472
4,279
0
3,661
7,811
0
8,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,491
Gold Earned
19,732
130
Minions Killed
68
6
Camps Cleared
3
596,902
Distance Traveled
500,829
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,285
829
57
6
1
189,941
1
W
Awilix
8,902
890
41
4
3
212,400
0
L
Scylla
6,643
664
41
4
1
168,095
0
W
Scylla
8,304
830
32
3
2
194,561
3
L
Cthulhu
6,541
654
11
1
0
167,820
0
L
Fenrir
6,548
655
16
2
2
164,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role