Player Matchup

Ares
Ares
Icepsih
Ares
Level 125
God Stats
3W - 2L
1,661 SR
Queue Stats
111W - 89L
1,565 Elo+
Party 2
Zeus
Zeus
ItsOnlyLee
Zeus
Level 137
God Stats
0W - 1L
1,279 SR
Queue Stats
136W - 125L
1,631 Elo+
Solo
King Arthur
King Arthur
N1ghtR1d3rr
King Arthur
Level 158
God Stats
2W - 7L
1,226 SR
Queue Stats
97W - 127L
1,501 Elo+
Party 1
Hera
Hera
Prizis
Hera
Level 126
God Stats
3W - 4L
1,633 SR
Queue Stats
71W - 67L
1,546 Elo+
Party 2
Ymir
Ymir
rantanplan95
Ymir
Level 144
God Stats
1W - 1L
1,752 SR
Queue Stats
14W - 23L
1,448 Elo+
Party 1
Team Averages
Level 138
1,510 SR
1,538 Elo+

VS

Team Averages
Level 147
1,585 SR
1,529 Elo+
Osiris
Osiris
BombRz
Osiris
Level 146
God Stats
2W - 0L
1,808 SR
Queue Stats
116W - 115L
1,499 Elo+
Solo
Cernunnos
Cernunnos
CommonPlayerName
Cernunnos
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
99W - 83L
1,476 Elo+
Solo
Merlin
Merlin
XxEstellexX
Merlin
Level 139
God Stats
2W - 6L
1,353 SR
Queue Stats
359W - 353L
1,582 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lArwenl
Ah Muzen Cab
Level 160
God Stats
5W - 1L
1,651 SR
Queue Stats
177W - 172L
1,535 Elo+
Party 3
Sun Wukong
Sun Wukong
zigaboo
Sun Wukong
Level 143
God Stats
6W - 5L
1,612 SR
Queue Stats
245W - 224L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Icepsih
Ares
19
3 / 5 / 11
13,636
593
15,822
33,843
42,998
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 5 / 11
14,878
647
35,341
21,344
12,531
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
N1ghtR1d3rr
King Arthur
20
3 / 7 / 13
12,591
547
24,110
34,998
45,866
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hera
Prizis
Hera
20
5 / 5 / 14
15,658
681
29,053
19,398
11,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 8 / 8
13,936
606
7,401
37,940
49,972
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BombRz
Osiris
20
6 / 3 / 19
16,464
716
17,849
33,754
47,496
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
20
15 / 6 / 11
16,377
712
42,209
26,890
17,350
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
20
4 / 3 / 13
14,110
613
24,416
17,010
8,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
lArwenl
Ah Muzen Cab
20
5 / 5 / 12
14,428
627
30,566
22,675
12,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
zigaboo
Sun Wukong
20
0 / 5 / 22
14,297
622
19,174
28,844
41,472
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
107
22
Kills
30
30
Deaths
22
57
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Osiris
BombRz
Osiris
6
3
19
5.17
W
Cernunnos
15
6
11
3.42
L
Ares
Icepsih
Ares
3
5
11
1.7
L
7
5
11
2.5
L
King Arthur
N1ghtR1d3rr
King Arthur
3
7
13
1.36
L
Hera
Prizis
Hera
5
5
14
2.4
W
Merlin
4
3
13
3.5
W
Ah Muzen Cab
lArwenl
Ah Muzen Cab
5
5
12
2.2
L
4
8
8
1
W
Sun Wukong
zigaboo
Sun Wukong
0
5
22
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,727
Damage
134,214
147,523
Taken
129,173
163,351
Mitigated
127,839
31,981
Healing
55,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BombRz
Osiris
17,849
4,194
5,416
14,539
33,754
47,496
1,877
22,843
10,911
5,191
38,808
W
Cernunnos
42,209
20,385
1,289
6,522
26,890
17,350
5,675
17,990
8,900
0
72,276
L
Ares
Icepsih
Ares
15,822
403
4,817
4,907
33,843
42,998
293
6,901
26,942
21,216
0
L
35,341
2,954
2,664
2,682
21,344
12,531
480
1,759
19,585
61,354
0
L
King Arthur
N1ghtR1d3rr
King Arthur
24,110
1,185
1,596
4,343
34,998
45,866
210
8,071
26,927
1,092
41,418
L
Hera
Prizis
Hera
29,053
5,661
3,915
2,064
19,398
11,984
357
2,127
17,271
88,439
0
W
Merlin
24,416
1,663
3,918
4,578
17,010
8,753
1,012
14,754
2,256
57,533
0
W
Ah Muzen Cab
lArwenl
Ah Muzen Cab
30,566
9,022
1,186
5,605
22,675
12,768
1,403
17,343
5,332
0
61,666
L
7,401
419
1,212
3,781
37,940
49,972
29
6,929
31,011
15,638
0
W
Sun Wukong
zigaboo
Sun Wukong
19,174
2,716
2,701
9,488
28,844
41,472
222
15,765
13,079
0
47,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,699
Gold Earned
75,676
258
Minions Killed
260
0
Camps Cleared
0
1,917,392
Distance Traveled
1,994,990
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
16,464
716
34
1
0
439,235
0
W
Cernunnos
16,377
712
49
2
0
337,897
0
L
Ares
13,636
593
16
1
0
362,087
0
L
Zeus
14,878
647
73
3
0
377,892
0
L
King Arthur
12,591
547
32
1
0
372,814
0
L
Hera
15,658
681
121
5
0
442,631
1
W
Merlin
14,110
613
58
3
0
423,785
1
W
Ah Muzen Cab
14,428
627
72
3
0
412,238
2
L
Ymir
13,936
606
16
1
0
361,968
0
W
Sun Wukong
14,297
622
47
2
0
381,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role