Player Matchup

Zeus
Zeus
Silver III
 
Zeus
Silver III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
LeCookieCrumbler
Anhur
Silver III
Level 115
God Stats
6W - 3L
1,774 SR
Queue Stats
83W - 97L
718 MMR
Solo
Shiva
Shiva
Silver V
PitbullDre90
Shiva
Silver V
Level 140
God Stats
2W - 1L
1,495 SR
Queue Stats
135W - 161L
714 MMR
Solo
Fafnir
Fafnir
Silver IV
PowerRangerUltra
Fafnir
Silver IV
Level 128
God Stats
2W - 8L
1,412 SR
Queue Stats
62W - 82L
720 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
vGoatedAl
Ao Kuang
Silver V
Level 121
God Stats
5W - 5L
1,407 SR
Queue Stats
73W - 70L
736 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,517 SR
878 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,536 SR
721 MMR
Nemesis
Nemesis
Silver IV
DC MERKS
Nemesis
Silver IV
Level 67
God Stats
17W - 12L
1,476 SR
Queue Stats
123W - 140L
744 MMR
Solo
Mulan
Mulan
Silver IV
Immortalzone
Mulan
Silver IV
Level 142
God Stats
13W - 8L
1,643 SR
Queue Stats
200W - 214L
747 MMR
Solo
Hera
Hera
Silver IV
MilLootSim
Hera
Silver IV
Level 69
God Stats
0W - 3L
1,483 SR
Queue Stats
162W - 172L
746 MMR
Solo
Izanami
Izanami
Silver V
Zacks
Izanami
Silver V
Level 113
God Stats
3W - 3L
1,452 SR
Queue Stats
59W - 66L
630 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
corenthius1
Sun Wukong
Silver IV
Level 131
God Stats
29W - 26L
1,625 SR
Queue Stats
723W - 745L
739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
7 / 2 / 4
11,576
551
22,202
11,987
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 7
9,450
450
4,503
17,149
6,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 4 / 7
11,123
530
16,952
20,749
13,262
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 0 / 10
9,931
473
7,153
20,991
20,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ao Kuang
vGoatedAl
Ao Kuang
15
3 / 2 / 7
9,741
464
9,293
23,209
9,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BakasuraAphroditeVamanaArachne

VS

Bans
CharybdisAresKaliGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DC MERKS
Nemesis
15
2 / 3 / 2
9,702
462
10,456
19,995
9,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 5 / 1
9,467
451
12,303
15,289
11,776
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 5 / 2
8,647
412
14,462
13,431
5,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Zacks
Izanami
16
4 / 4 / 1
10,338
492
12,548
17,354
7,236
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
corenthius1
Sun Wukong
12
2 / 3 / 3
8,085
385
11,140
22,118
15,206
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
20
Kills
13
13
Deaths
20
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
2
4
4.5
L
Nemesis
DC MERKS
Nemesis
2
3
2
1
L
4
5
1
0.9
W
3
5
7
1.3
L
1
5
2
0.4
W
6
4
7
2.38
W
1
0
10
6
L
Izanami
Zacks
Izanami
4
4
1
1.13
L
Sun Wukong
corenthius1
Sun Wukong
2
3
3
1.17
W
Ao Kuang
vGoatedAl
Ao Kuang
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,103
Damage
60,909
94,085
Taken
88,187
54,567
Mitigated
49,088
35,286
Healing
21,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
22,202
1,233
0
842
11,987
4,849
413
4,298
7,689
103,958
0
L
Nemesis
DC MERKS
Nemesis
10,456
4,748
0
4,852
19,995
9,124
0
6,376
13,363
0
81,897
L
12,303
4,204
0
1,432
15,289
11,776
797
6,636
8,527
0
59,640
W
4,503
2,894
0
4,216
17,149
6,240
0
1,565
15,584
0
59,813
L
14,462
4,735
0
2,438
13,431
5,746
45
7,137
5,864
62,015
0
W
16,952
5,462
328
7,875
20,749
13,262
485
2,225
18,524
0
81,995
W
7,153
2,137
0
11,735
20,991
20,659
320
3,029
17,962
26,521
0
L
Izanami
Zacks
Izanami
12,548
8,806
0
4,548
17,354
7,236
912
8,030
9,202
0
81,134
L
Sun Wukong
corenthius1
Sun Wukong
11,140
1,485
503
7,675
22,118
15,206
14
9,239
12,583
0
42,415
W
Ao Kuang
vGoatedAl
Ao Kuang
9,293
2,445
0
10,290
23,209
9,557
0
4,296
18,913
71,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,821
Gold Earned
46,239
477
Minions Killed
482
0
Camps Cleared
0
1,981,008
Distance Traveled
1,828,661
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,576
551
171
8
0
401,603
5
L
Nemesis
9,702
462
101
5
0
451,209
0
L
Mulan
9,467
451
109
5
0
280,459
2
W
Anhur
9,450
450
90
4
0
385,077
8
L
Hera
8,647
412
93
4
0
344,842
1
W
Shiva
11,123
530
123
6
0
413,965
2
W
Fafnir
9,931
473
23
1
0
369,373
3
L
Izanami
10,338
492
133
6
0
375,806
5
L
Sun Wukong
8,085
385
46
2
0
376,345
2
W
Ao Kuang
9,741
464
70
3
0
410,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role