Player Matchup

Hun Batz
Hun Batz
Masters
Börsuk
Hun Batz
Masters
Level 158
God Stats
3W - 4L
1,953 SR
Queue Stats
531W - 481L
2,714 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
CanMar
Xbalanque
Diamond I
Level 150
God Stats
7W - 2L
1,813 SR
Queue Stats
106W - 97L
2,425 MMR
Solo
Ravana
Ravana
Masters
JustLikeAza
Ravana
Masters
Level 87
God Stats
7W - 9L
1,619 SR
Queue Stats
164W - 139L
2,453 MMR
Solo
Geb
Geb
Masters
Pirat211
Geb
Masters
Level 158
God Stats
22W - 15L
1,680 SR
Queue Stats
252W - 222L
2,699 MMR
Party 1
Scylla
Scylla
Diamond II
deafpenguin
Scylla
Diamond II
Level 123
God Stats
78W - 74L
1,640 SR
Queue Stats
206W - 194L
2,430 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,741 SR
2,544 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,450 SR
1,910 MMR
Medusa
Medusa
Diamond I
 
Medusa
Diamond I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
 
He Bo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Masters
 
Discordia
Masters
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Masters
BlakeFıre
Yu Huang
Masters
Level 108
God Stats
6W - 6L
1,457 SR
Queue Stats
704W - 677L
2,677 MMR
Solo
Tyr
Tyr
Diamond II
Shenngyu
Tyr
Diamond II
Level 129
God Stats
0W - 2L
1,292 SR
Queue Stats
16W - 12L
2,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Börsuk
Hun Batz
16
5 / 3 / 5
9,951
524
9,688
17,033
8,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
CanMar
Xbalanque
17
1 / 2 / 3
9,860
519
10,960
13,950
5,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
17
5 / 3 / 4
10,792
568
12,517
17,326
11,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 1 / 8
8,695
458
6,939
13,341
11,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
16
4 / 1 / 6
10,082
531
11,144
9,697
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
FenrirUllrKali

VS

Bans
MercuryLancelotCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
2 / 2 / 1
10,132
533
11,845
15,877
7,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
 
He Bo
16
6 / 3 / 2
10,096
531
12,564
12,792
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
 
Discordia
13
0 / 2 / 3
8,243
434
7,240
12,524
10,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
BlakeFıre
Yu Huang
15
0 / 4 / 0
9,277
488
4,676
11,556
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 5 / 2
9,209
485
11,449
21,276
21,426
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
16
Kills
10
10
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
1
1.25
L
He Bo
 
He Bo
6
3
2
2.33
L
Discordia
 
Discordia
0
2
3
0.75
L
Yu Huang
BlakeFıre
Yu Huang
0
4
0
0
W
Hun Batz
Börsuk
Hun Batz
5
3
5
2.5
W
Xbalanque
CanMar
Xbalanque
1
2
3
1.25
W
Ravana
5
3
4
2.33
W
1
1
8
5
L
2
5
2
0.6
W
Scylla
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,248
Damage
47,774
71,347
Taken
74,025
42,906
Mitigated
50,394
24,187
Healing
23,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,845
5,313
0
6,675
15,877
7,368
280
3,489
12,388
0
100,724
L
He Bo
 
He Bo
12,564
334
139
4,485
12,792
5,387
402
2,704
10,088
85,414
0
L
Discordia
 
Discordia
7,240
872
0
2,909
12,524
10,185
0
5,115
7,409
43,076
0
L
Yu Huang
BlakeFıre
Yu Huang
4,676
522
0
835
11,556
6,028
0
4,203
7,353
89,254
0
W
Hun Batz
Börsuk
Hun Batz
9,688
3,084
0
591
17,033
8,635
0
7,933
9,100
0
84,592
W
Xbalanque
CanMar
Xbalanque
10,960
4,780
0
5,376
13,950
5,966
0
2,005
11,945
0
105,018
W
Ravana
12,517
3,919
0
8,538
17,326
11,731
346
3,919
13,407
0
79,890
W
6,939
935
2,654
5,203
13,341
11,475
0
5,756
7,585
21,091
0
L
11,449
1,578
0
8,738
21,276
21,426
234
2,704
18,572
0
60,621
W
Scylla
11,144
1,538
0
1,825
9,697
5,099
510
5,049
4,648
88,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,380
Gold Earned
46,957
603
Minions Killed
655
0
Camps Cleared
0
1,874,032
Distance Traveled
1,783,713
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,132
533
176
9
0
352,368
9
L
He Bo
10,096
531
159
8
0
380,527
5
L
Discordia
8,243
434
50
3
0
348,817
6
L
Yu Huang
9,277
488
168
9
0
324,237
5
W
Hun Batz
9,951
524
122
6
0
409,376
2
W
Xbalanque
9,860
519
164
9
0
348,284
4
W
Ravana
10,792
568
142
7
0
342,304
7
W
Geb
8,695
458
23
1
0
406,244
6
L
Tyr
9,209
485
102
5
0
377,764
5
W
Scylla
10,082
531
152
8
0
367,824
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role