Player Matchup

Bacchus
Bacchus
BornInMarinara
Bacchus
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 46L
1,292 Elo+
Solo
Cabrakan
Cabrakan
LarryOgBLzN
Cabrakan
Level 107
God Stats
35W - 44L
1,446 SR
Queue Stats
208W - 241L
1,384 Elo+
Solo
Kali
Kali
RELLIK15_
Kali
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,720 Elo+
Solo
Hera
Hera
RedDragon20018
Hera
Level 56
God Stats
24W - 15L
1,439 SR
Queue Stats
68W - 95L
1,322 Elo+
Solo
Hachiman
Hachiman
shock_wave-307
Hachiman
Level 126
God Stats
3W - 8L
1,271 SR
Queue Stats
667W - 719L
1,345 Elo+
Solo
Team Averages
Level 96
1,431 SR
1,413 Elo+

VS

Team Averages
Level 73
1,499 SR
1,368 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Groovyy Dogg
Baron Samedi
Level 38
God Stats
3W - 1L
1,421 SR
Queue Stats
32W - 43L
1,328 Elo+
Party 1
Mercury
Mercury
PrincessKrusty
Mercury
Level 60
God Stats
10W - 5L
1,528 SR
Queue Stats
167W - 214L
1,378 Elo+
Solo
Cerberus
Cerberus
korvo935
Cerberus
Level 124
God Stats
9W - 8L
1,550 SR
Queue Stats
86W - 98L
1,310 Elo+
Solo
Guan Yu
Guan Yu
z Fire Kush
Guan Yu
Level 45
God Stats
20W - 18L
1,494 SR
Queue Stats
40W - 53L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
2,909
582
694
2,716
1,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
LarryOgBLzN
Cabrakan
6
1 / 0 / 0
3,846
769
1,325
2,492
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kali
5
0 / 0 / 0
3,042
608
280
816
260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
2,520
504
0
0
0
Hachiman
5
0 / 1 / 0
3,126
625
2,540
2,097
663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
1 / 0 / 1
3,831
766
789
3,943
935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Groovyy Dogg
Baron Samedi
6
0 / 0 / 0
3,371
674
1,191
1,270
419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 0 / 0
3,534
707
219
3,126
930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
korvo935
Cerberus
5
1 / 0 / 1
3,850
770
1,161
4,093
1,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
z Fire Kush
Guan Yu
4
0 / 1 / 0
3,026
605
307
1,384
550
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
2
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
1
1.5
L
0
1
0
0
W
Baron Samedi
Groovyy Dogg
Baron Samedi
0
0
0
0
L
Cabrakan
LarryOgBLzN
Cabrakan
1
0
0
1
W
0
0
0
0
L
Kali
0
0
0
0
L
0
0
0
0
W
Cerberus
korvo935
Cerberus
1
0
1
1.5
L
Hachiman
0
1
0
0
W
Guan Yu
z Fire Kush
Guan Yu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,839
Damage
3,667
8,121
Taken
13,816
3,833
Mitigated
4,617
1,570
Healing
5,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
789
789
99
1,778
3,943
935
0
112
3,831
0
16,367
L
694
311
0
282
2,716
1,495
0
1,333
1,383
3,587
0
W
Baron Samedi
Groovyy Dogg
Baron Samedi
1,191
613
0
817
1,270
419
564
0
1,270
13,042
0
L
Cabrakan
LarryOgBLzN
Cabrakan
1,325
163
0
668
2,492
1,415
0
97
2,395
19,866
0
W
219
100
0
723
3,126
930
0
321
2,767
0
18,852
L
Kali
280
100
0
179
816
260
0
302
514
0
7,174
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
korvo935
Cerberus
1,161
257
18
1,629
4,093
1,783
24
672
3,411
12,054
0
L
Hachiman
2,540
1,374
0
441
2,097
663
0
620
1,477
0
11,750
W
Guan Yu
z Fire Kush
Guan Yu
307
191
0
255
1,384
550
232
804
518
0
7,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,443
Gold Earned
17,612
91
Minions Killed
131
0
Camps Cleared
0
338,214
Distance Traveled
486,265
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,831
766
34
7
0
98,240
0
L
Bacchus
2,909
582
9
2
0
54,501
0
W
Baron Samedi
3,371
674
21
4
0
99,438
0
L
Cabrakan
3,846
769
51
10
0
91,339
4
W
Mercury
3,534
707
42
8
0
119,336
0
L
Kali
3,042
608
13
3
0
96,371
1
L
Hera
2,520
504
0
0
0
0
0
W
Cerberus
3,850
770
25
5
0
100,119
0
L
Hachiman
3,126
625
18
4
0
96,003
1
W
Guan Yu
3,026
605
9
2
0
69,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role