Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DrHand48
Anubis
Level 17
God Stats
2W - 2L
1,801 SR
Queue Stats
42W - 49L
1,329 Elo+
Party 1
Sol
Sol
Gudvin2033
Sol
Level 57
God Stats
0W - 1L
1,418 SR
Queue Stats
46W - 68L
1,313 Elo+
Party 1
Mercury
Mercury
Stanleeyo
Mercury
Level 118
God Stats
14W - 14L
1,538 SR
Queue Stats
132W - 149L
1,367 Elo+
Solo
Set
Set
imnotnikhil
Set
Level 46
God Stats
9W - 5L
1,849 SR
Queue Stats
45W - 48L
1,475 Elo+
Solo
Team Averages
Level 61
1,621 SR
1,397 Elo+

VS

Team Averages
Level 74
1,427 SR
1,371 Elo+
Danzaburou
Danzaburou
Kpgs04
Danzaburou
Level 59
God Stats
68W - 44L
1,584 SR
Queue Stats
161W - 148L
1,368 Elo+
Party 2
Lancelot
Lancelot
WiZiVie
Lancelot
Level 16
God Stats
12W - 9L
1,500 SR
Queue Stats
157W - 146L
1,392 Elo+
Party 2
Thoth
Thoth
Ywên
Thoth
Level 60
God Stats
5W - 2L
1,415 SR
Queue Stats
35W - 38L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
badema72
Baron Samedi
Level 129
God Stats
4W - 3L
1,433 SR
Queue Stats
301W - 358L
1,346 Elo+
Party 3
Horus
Horus
vikipiki
Horus
Level 107
God Stats
1W - 3L
1,202 SR
Queue Stats
349W - 420L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 3 / 6
8,294
437
10,513
21,597
29,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
DrHand48
Anubis
15
4 / 4 / 1
9,279
488
9,987
12,571
8,102
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 3 / 1
8,899
468
11,567
12,871
5,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mercury
Stanleeyo
Mercury
1
0 / 0 / 0
3,581
188
0
0
0
16
1 / 3 / 0
9,487
499
3,851
15,916
20,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kpgs04
Danzaburou
16
5 / 3 / 3
9,936
523
8,974
12,518
5,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
WiZiVie
Lancelot
17
4 / 0 / 5
10,298
542
14,707
14,464
7,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Ywên
Thoth
15
2 / 1 / 4
9,423
496
6,171
6,845
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
badema72
Baron Samedi
14
1 / 5 / 8
8,319
438
9,874
15,577
8,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Horus
vikipiki
Horus
16
1 / 1 / 3
9,978
525
6,623
7,620
7,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
13
13
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
6
1.33
L
Anubis
DrHand48
Anubis
4
4
1
1.13
L
4
3
1
1.5
W
Danzaburou
Kpgs04
Danzaburou
5
3
3
2.17
L
Mercury
Stanleeyo
Mercury
0
0
0
0
W
Lancelot
WiZiVie
Lancelot
4
0
5
6.5
W
Thoth
Ywên
Thoth
2
1
4
4
W
Baron Samedi
badema72
Baron Samedi
1
5
8
1
L
1
3
0
0.33
W
Horus
vikipiki
Horus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,918
Damage
46,349
62,955
Taken
57,024
63,501
Mitigated
31,309
17,774
Healing
19,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,513
1,590
0
3,752
21,597
29,697
0
7,415
14,182
35,897
0
L
Anubis
DrHand48
Anubis
9,987
336
0
5,199
12,571
8,102
156
3,522
9,049
67,417
0
L
11,567
4,028
0
6,577
12,871
5,511
815
3,365
9,506
74,293
0
W
Danzaburou
Kpgs04
Danzaburou
8,974
3,220
0
4,376
12,518
5,291
836
9,339
3,179
0
64,470
L
Mercury
Stanleeyo
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
WiZiVie
Lancelot
14,707
4,366
0
5,229
14,464
7,241
174
5,659
8,805
0
107,635
W
Thoth
Ywên
Thoth
6,171
644
0
1,250
6,845
2,496
662
3,861
2,984
60,331
0
W
Baron Samedi
badema72
Baron Samedi
9,874
1,551
1,236
5,266
15,577
8,711
220
12,736
2,841
48,184
0
L
3,851
1,371
0
2,246
15,916
20,191
324
1,743
14,173
0
74,740
W
Horus
vikipiki
Horus
6,623
4,038
82
1,824
7,620
7,570
478
472
7,148
0
71,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,540
Gold Earned
47,954
412
Minions Killed
558
0
Camps Cleared
0
1,307,046
Distance Traveled
1,790,478
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,294
437
39
2
0
339,772
4
L
Anubis
9,279
488
124
7
0
285,890
2
L
Sol
8,899
468
117
6
0
335,417
0
W
Danzaburou
9,936
523
108
6
0
346,800
5
L
Mercury
3,581
188
0
0
0
0
0
W
Lancelot
10,298
542
127
7
0
444,836
0
W
Thoth
9,423
496
113
6
0
340,608
0
W
Baron Samedi
8,319
438
59
3
0
314,061
6
L
Set
9,487
499
132
7
0
345,967
2
W
Horus
9,978
525
151
8
0
344,173
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role