Player Matchup

Loki
Loki
HNC-Zechbell22
Loki
Level 158
God Stats
64W - 39L
1,685 SR
Queue Stats
204W - 228L
1,496 Elo+
Party 1
Nike
Nike
Jackinyobox2
Nike
Level 125
God Stats
5W - 2L
1,434 SR
Queue Stats
212W - 219L
1,390 Elo+
Party 1
Raijin
Raijin
Midnight_Devil76
Raijin
Level 86
God Stats
5W - 0L
1,500 SR
Queue Stats
346W - 352L
1,400 Elo+
Solo
Heimdallr
Heimdallr
gripitx
Heimdallr
Level 124
God Stats
3W - 1L
1,657 SR
Queue Stats
308W - 311L
1,551 Elo+
Party 2
Ganesha
Ganesha
hyperpillz
Ganesha
Level 101
God Stats
4W - 0L
1,897 SR
Queue Stats
144W - 135L
1,480 Elo+
Party 2
Team Averages
Level 119
1,635 SR
1,463 Elo+

VS

Team Averages
Level 100
1,472 SR
1,451 Elo+
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artio
Artio
 
Artio
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DarkFlower22316
Nemesis
Level 128
God Stats
2W - 4L
1,423 SR
Queue Stats
11W - 17L
1,405 Elo+
Party 3
Hachiman
Hachiman
LM_Rockey
Hachiman
Level 57
God Stats
6W - 8L
1,570 SR
Queue Stats
8W - 9L
1,446 Elo+
Party 3
Thanatos
Thanatos
ThePunisher1326
Thanatos
Level 97
God Stats
12W - 17L
1,368 SR
Queue Stats
61W - 77L
1,404 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,192
563
3,959
6,490
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 0
6,238
567
5,052
7,918
4,981
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 1
5,893
536
2,103
4,467
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
gripitx
Heimdallr
10
0 / 1 / 1
5,636
512
3,449
6,549
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
hyperpillz
Ganesha
7
0 / 1 / 1
5,018
456
1,830
5,843
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 1 / 0
5,720
520
1,915
5,580
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
 
Artio
7
0 / 1 / 2
4,947
450
1,990
7,624
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 2 / 0
6,578
598
6,593
9,020
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
LM_Rockey
Hachiman
9
0 / 1 / 1
4,864
442
2,855
3,706
849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
8
1 / 0 / 2
5,363
488
2,736
4,718
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
5
5
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
Artio
 
Artio
0
1
2
1
L
3
2
0
1.5
W
3
1
1
3.5
W
2
1
0
2
L
Hachiman
LM_Rockey
Hachiman
0
1
1
0.5
W
0
1
1
0.5
L
Thanatos
1
0
2
2
W
Heimdallr
gripitx
Heimdallr
0
1
1
0.5
W
Ganesha
hyperpillz
Ganesha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,393
Damage
16,089
31,267
Taken
30,648
14,728
Mitigated
11,383
11,988
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,915
564
0
3,825
5,580
1,660
0
1,590
3,782
38,783
0
L
Artio
 
Artio
1,990
489
120
2,671
7,624
3,918
0
1,279
6,339
11,001
0
L
6,593
3,346
0
4,392
9,020
3,550
0
450
8,570
0
47,732
W
3,959
1,282
0
3,480
6,490
2,134
0
235
6,255
0
44,254
W
5,052
612
0
2,603
7,918
4,981
0
191
7,727
0
41,279
L
Hachiman
LM_Rockey
Hachiman
2,855
1,023
0
842
3,706
849
0
178
3,528
0
30,799
W
2,103
322
0
1,170
4,467
1,645
104
1,495
2,972
43,335
0
L
Thanatos
2,736
299
0
5,234
4,718
1,406
0
200
4,496
0
21,154
W
Heimdallr
gripitx
Heimdallr
3,449
2,198
0
2,920
6,549
2,320
0
988
5,561
0
42,744
W
Ganesha
hyperpillz
Ganesha
1,830
260
0
1,815
5,843
3,648
0
996
4,847
9,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,977
Gold Earned
27,472
358
Minions Killed
256
0
Camps Cleared
0
1,030,072
Distance Traveled
920,867
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,720
520
69
6
0
146,101
4
L
Artio
4,947
450
11
1
0
227,742
4
L
Nemesis
6,578
598
86
8
0
210,612
2
W
Loki
6,192
563
83
8
0
243,126
4
W
Nike
6,238
567
83
8
0
202,312
2
L
Hachiman
4,864
442
42
4
0
182,228
0
W
Raijin
5,893
536
92
8
0
191,841
5
L
Thanatos
5,363
488
48
4
0
154,184
3
W
Heimdallr
5,636
512
100
9
0
206,946
0
W
Ganesha
5,018
456
0
0
0
185,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role