Player Matchup

Merlin
Merlin
Abroz
Merlin
Level 160
God Stats
2W - 3L
1,755 SR
Queue Stats
139W - 63L
1,613 Elo+
Party 1
Medusa
Medusa
ChupNotChop
Medusa
Level 159
God Stats
7W - 3L
1,820 SR
Queue Stats
223W - 211L
1,581 Elo+
Solo
Lancelot
Lancelot
Enķidu
Lancelot
Level 134
God Stats
9W - 3L
1,788 SR
Queue Stats
290W - 114L
1,740 Elo+
Party 1
Cabrakan
Cabrakan
Mihaicuvalor
Cabrakan
Level 160
God Stats
2W - 1L
1,709 SR
Queue Stats
179W - 129L
1,659 Elo+
Party 1
Bellona
Bellona
TöpG
Bellona
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
65W - 10L
1,824 Elo+
Party 1
Team Averages
Level 124
1,714 SR
1,684 Elo+

VS

Team Averages
Level 122
1,554 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Abramide
Thoth
Level 146
God Stats
0W - 2L
1,770 SR
Queue Stats
33W - 46L
1,469 Elo+
Party 2
Fafnir
Fafnir
DonFata
Fafnir
Level 128
God Stats
1W - 1L
1,758 SR
Queue Stats
33W - 48L
1,466 Elo+
Party 2
Jormungandr
Jormungandr
Lareki
Jormungandr
Level 157
God Stats
0W - 2L
1,244 SR
Queue Stats
250W - 251L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Abroz
Merlin
17
6 / 0 / 4
10,233
569
12,388
9,638
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
1 / 3 / 3
9,481
527
9,925
13,479
5,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Enķidu
Lancelot
17
13 / 1 / 7
10,938
608
20,443
13,695
6,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
Mihaicuvalor
Cabrakan
14
1 / 1 / 11
9,265
515
7,977
16,929
21,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
TöpG
Bellona
18
7 / 2 / 5
11,637
647
17,508
22,039
23,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 5 / 1
8,836
491
11,434
18,741
7,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
 
Achilles
13
2 / 7 / 0
7,959
442
8,223
22,413
10,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Abramide
Thoth
12
0 / 7 / 1
7,103
395
8,421
11,016
4,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
DonFata
Fafnir
11
0 / 0 / 2
7,452
414
4,079
10,882
12,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Lareki
Jormungandr
13
1 / 9 / 2
8,058
448
12,166
23,130
21,466
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
28
Kills
6
7
Deaths
28
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
5
1
0.7
L
Achilles
 
Achilles
2
7
0
0.29
L
Thoth
Abramide
Thoth
0
7
1
0.07
W
Merlin
Abroz
Merlin
6
0
4
8
W
Medusa
1
3
3
0.83
L
Fafnir
DonFata
Fafnir
0
0
2
1
W
Lancelot
Enķidu
Lancelot
13
1
7
16.5
L
Jormungandr
Lareki
Jormungandr
1
9
2
0.22
W
Cabrakan
Mihaicuvalor
Cabrakan
1
1
11
6.5
W
Bellona
TöpG
Bellona
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,241
Damage
44,323
75,780
Taken
86,182
61,586
Mitigated
56,563
22,129
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
11,434
5,798
0
4,656
18,741
7,713
0
3,050
15,691
0
59,189
L
Achilles
 
Achilles
8,223
2,709
0
6,429
22,413
10,902
0
6,480
15,933
0
58,709
L
Thoth
Abramide
Thoth
8,421
218
0
200
11,016
4,391
0
5,053
5,963
45,242
0
W
Merlin
Abroz
Merlin
12,388
765
0
2,703
9,638
4,961
80
1,673
7,790
99,964
0
W
Medusa
9,925
4,732
0
3,175
13,479
5,022
3,696
790
12,647
0
84,212
L
Fafnir
DonFata
Fafnir
4,079
677
0
3,345
10,882
12,091
0
4,504
6,378
13,864
0
W
Lancelot
Enķidu
Lancelot
20,443
4,911
0
2,565
13,695
6,373
0
4,467
9,026
0
85,108
L
Jormungandr
Lareki
Jormungandr
12,166
4,786
0
3,183
23,130
21,466
0
1,278
21,852
63,410
0
W
Cabrakan
Mihaicuvalor
Cabrakan
7,977
923
0
3,037
16,929
21,449
0
5,630
10,910
23,870
0
W
Bellona
TöpG
Bellona
17,508
8,229
216
10,433
22,039
23,781
1,229
11,271
10,741
0
101,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,554
Gold Earned
39,408
612
Minions Killed
412
0
Camps Cleared
0
1,912,926
Distance Traveled
1,657,420
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,836
491
107
6
0
304,236
4
L
Achilles
7,959
442
92
5
0
360,328
1
L
Thoth
7,103
395
90
5
0
336,660
9
W
Merlin
10,233
569
174
10
0
349,798
6
W
Medusa
9,481
527
125
7
0
340,242
5
L
Fafnir
7,452
414
18
1
0
373,397
3
W
Lancelot
10,938
608
101
6
0
457,378
1
L
Jormungandr
8,058
448
105
6
0
282,799
0
W
Cabrakan
9,265
515
17
1
0
366,307
3
W
Bellona
11,637
647
195
11
0
399,201
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role