Player Matchup

Chronos
Chronos
DEOBET
Chronos
Level 38
God Stats
5W - 4L
1,500 SR
Queue Stats
317W - 299L
1,509 Elo+
Solo
Nemesis
Nemesis
RNGEAngzing
Nemesis
Level 33
God Stats
2W - 3L
1,334 SR
Queue Stats
54W - 66L
1,426 Elo+
Party 2
Ravana
Ravana
ZingyFash
Ravana
Level 83
God Stats
2W - 2L
1,377 SR
Queue Stats
120W - 107L
1,507 Elo+
Party 2
Kuzenbo
Kuzenbo
darklicous
Kuzenbo
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,354 Elo+
Party 3
Chiron
Chiron
madmankillin
Chiron
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,406 Elo+
Party 3
Team Averages
Level 47
1,442 SR
1,440 Elo+

VS

Team Averages
Level 47
1,651 SR
1,435 Elo+
Olorun
Olorun
Esterossa21
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Erlang Shen
Erlang Shen
Rhys13
Erlang Shen
Level 38
God Stats
4W - 6L
1,534 SR
Queue Stats
100W - 116L
1,402 Elo+
Solo
Heimdallr
Heimdallr
Synom
Heimdallr
Level 84
God Stats
1W - 1L
1,846 SR
Queue Stats
24W - 43L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
fishfearme
Cthulhu
Level 10
God Stats
5W - 1L
1,562 SR
Queue Stats
9W - 18L
1,466 Elo+
Party 1
Nemesis
Nemesis
joshyza123
Nemesis
Level 99
God Stats
2W - 1L
1,812 SR
Queue Stats
246W - 254L
1,473 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DEOBET
Chronos
16
13 / 1 / 2
11,076
615
21,010
11,511
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
RNGEAngzing
Nemesis
16
2 / 1 / 5
9,796
544
6,227
12,464
6,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
ZingyFash
Ravana
16
2 / 3 / 1
9,941
552
14,205
18,574
16,973
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
darklicous
Kuzenbo
12
2 / 2 / 8
8,410
467
6,228
13,230
13,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
14
6 / 4 / 7
9,041
502
14,443
12,051
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 11 / 1
6,367
354
6,917
16,472
7,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Rhys13
Erlang Shen
16
2 / 1 / 1
9,960
553
14,264
24,254
27,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Synom
Heimdallr
11
3 / 6 / 2
7,613
423
9,304
15,861
7,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
fishfearme
Cthulhu
11
0 / 4 / 2
7,535
419
4,474
14,302
13,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
joshyza123
Nemesis
15
5 / 3 / 2
9,246
514
9,387
15,246
7,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
25
Kills
10
11
Deaths
25
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chronos
DEOBET
Chronos
13
1
2
14
L
Olorun
0
11
1
0.05
W
Nemesis
RNGEAngzing
Nemesis
2
1
5
4.5
L
Erlang Shen
Rhys13
Erlang Shen
2
1
1
2.5
L
Heimdallr
Synom
Heimdallr
3
6
2
0.67
W
Ravana
ZingyFash
Ravana
2
3
1
0.83
W
Kuzenbo
darklicous
Kuzenbo
2
2
8
3
L
Cthulhu
fishfearme
Cthulhu
0
4
2
0.25
L
Nemesis
joshyza123
Nemesis
5
3
2
2
W
Chiron
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,113
Damage
44,346
67,830
Taken
86,135
47,847
Mitigated
61,898
27,156
Healing
18,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
DEOBET
Chronos
21,010
11,568
0
4,429
11,511
5,546
4,542
4,051
7,460
73,123
10,512
L
Olorun
6,917
4,526
46
1,673
16,472
7,097
638
10,399
6,073
23,956
0
W
Nemesis
RNGEAngzing
Nemesis
6,227
1,779
0
6,615
12,464
6,425
0
1,803
10,661
0
88,895
L
Erlang Shen
Rhys13
Erlang Shen
14,264
10,127
0
11,713
24,254
27,208
0
1,383
22,871
0
83,934
L
Heimdallr
Synom
Heimdallr
9,304
3,117
0
2,740
15,861
7,050
298
4,041
11,820
0
60,200
W
Ravana
ZingyFash
Ravana
14,205
5,488
0
10,152
18,574
16,973
0
0
18,574
0
76,295
W
Kuzenbo
darklicous
Kuzenbo
6,228
2,738
0
1,650
13,230
13,834
229
3,170
10,060
23,548
0
L
Cthulhu
fishfearme
Cthulhu
4,474
1,240
292
830
14,302
13,509
0
4,768
9,534
22,551
0
L
Nemesis
joshyza123
Nemesis
9,387
4,267
0
1,647
15,246
7,034
0
4,066
11,180
0
76,527
W
Chiron
14,443
7,872
910
3,400
12,051
5,069
1,092
2,367
9,684
0
63,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,264
Gold Earned
40,721
525
Minions Killed
417
0
Camps Cleared
0
1,835,919
Distance Traveled
1,711,117
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,076
615
126
7
0
305,594
0
L
Olorun
6,367
354
31
2
0
248,140
0
W
Nemesis
9,796
544
164
9
0
421,710
5
L
Erlang Shen
9,960
553
147
8
0
337,991
3
L
Heimdallr
7,613
423
81
5
0
343,087
4
W
Ravana
9,941
552
125
7
0
340,001
1
W
Kuzenbo
8,410
467
25
1
0
444,457
7
L
Cthulhu
7,535
419
37
2
0
350,189
0
L
Nemesis
9,246
514
121
7
0
431,710
8
W
Chiron
9,041
502
85
5
0
324,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role