Player Matchup

Sylvanus
Sylvanus
Asmonerd
Sylvanus
Level 137
God Stats
143W - 133L
1,518 SR
Queue Stats
312W - 341L
1,446 Elo+
Solo
Hachiman
Hachiman
EOHANY
Hachiman
Level 143
God Stats
3W - 2L
1,359 SR
Queue Stats
210W - 194L
1,500 Elo+
Solo
Arachne
Arachne
NukingFutz
Arachne
Level 66
God Stats
9W - 2L
1,485 SR
Queue Stats
80W - 84L
1,501 Elo+
Solo
Bacchus
Bacchus
gabolol1
Bacchus
Level 154
God Stats
1W - 0L
1,754 SR
Queue Stats
31W - 40L
1,420 Elo+
Solo
Ymir
Ymir
garboymir
Ymir
Level 160
God Stats
8W - 7L
1,479 SR
Queue Stats
118W - 122L
1,496 Elo+
Solo
Team Averages
Level 132
1,519 SR
1,472 Elo+

VS

Team Averages
Level 126
1,556 SR
1,435 Elo+
Mercury
Mercury
DaMetrognome
Mercury
Level 120
God Stats
3W - 7L
1,447 SR
Queue Stats
218W - 257L
1,411 Elo+
Party 2
Charybdis
Charybdis
Danilo6944
Charybdis
Level 157
God Stats
1W - 3L
1,435 SR
Queue Stats
174W - 204L
1,430 Elo+
Party 1
Scylla
Scylla
MenacetheKid
Scylla
Level 108
God Stats
6W - 5L
1,617 SR
Queue Stats
117W - 120L
1,454 Elo+
Solo
King Arthur
King Arthur
humblewafflee
King Arthur
Level 126
God Stats
9W - 19L
1,476 SR
Queue Stats
248W - 275L
1,450 Elo+
Party 2
Fenrir
Fenrir
iReeed
Fenrir
Level 118
God Stats
4W - 2L
1,803 SR
Queue Stats
218W - 248L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Asmonerd
Sylvanus
18
3 / 2 / 8
11,640
554
9,542
16,888
13,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
EOHANY
Hachiman
19
1 / 2 / 7
11,780
561
11,971
12,455
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
NukingFutz
Arachne
20
11 / 1 / 3
13,010
620
14,252
19,257
10,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
gabolol1
Bacchus
15
3 / 1 / 6
10,501
500
9,428
17,768
24,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ymir
16
1 / 7 / 0
10,750
512
9,374
19,883
13,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaMetrognome
Mercury
16
3 / 4 / 3
9,860
470
8,652
15,908
7,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Charybdis
Danilo6944
Charybdis
15
1 / 3 / 2
9,493
452
5,174
16,789
6,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
16
2 / 4 / 2
9,675
461
11,101
11,544
5,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
humblewafflee
King Arthur
18
7 / 4 / 2
11,209
534
19,968
21,330
22,737
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
iReeed
Fenrir
13
0 / 4 / 5
7,531
359
7,329
13,187
10,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
19
Kills
13
13
Deaths
19
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Asmonerd
Sylvanus
3
2
8
3.5
L
Mercury
DaMetrognome
Mercury
3
4
3
1.13
L
Charybdis
Danilo6944
Charybdis
1
3
2
0.67
W
Hachiman
EOHANY
Hachiman
1
2
7
2.25
L
Scylla
2
4
2
0.75
W
Arachne
NukingFutz
Arachne
11
1
3
12.5
W
Bacchus
gabolol1
Bacchus
3
1
6
6
W
Ymir
1
7
0
0.14
L
King Arthur
humblewafflee
King Arthur
7
4
2
2
L
Fenrir
iReeed
Fenrir
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,567
Damage
52,224
86,251
Taken
78,758
67,584
Mitigated
52,612
31,736
Healing
14,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Asmonerd
Sylvanus
9,542
1,867
3,713
8,564
16,888
13,801
1,746
4,074
12,317
80,786
18,622
L
Mercury
DaMetrognome
Mercury
8,652
4,265
0
360
15,908
7,397
0
3,142
12,766
0
82,783
L
Charybdis
Danilo6944
Charybdis
5,174
2,922
0
5,659
16,789
6,721
1,368
3,448
13,341
0
80,074
W
Hachiman
EOHANY
Hachiman
11,971
7,405
0
7,935
12,455
5,445
2,874
1,031
11,291
0
119,296
L
Scylla
11,101
537
0
3,180
11,544
5,217
0
5,597
5,947
80,244
0
W
Arachne
NukingFutz
Arachne
14,252
9,333
0
7,244
19,257
10,460
3,584
2,195
16,865
0
99,741
W
Bacchus
gabolol1
Bacchus
9,428
821
0
1,741
17,768
24,181
239
2,976
14,311
34,435
0
W
Ymir
9,374
3,490
0
2,539
19,883
13,697
2,162
287
19,504
80,138
0
L
King Arthur
humblewafflee
King Arthur
19,968
1,949
0
3,960
21,330
22,737
0
9,607
11,723
0
105,393
L
Fenrir
iReeed
Fenrir
7,329
1,677
0
1,097
13,187
10,540
120
5,964
7,223
0
18,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,681
Gold Earned
47,768
673
Minions Killed
611
0
Camps Cleared
0
1,977,332
Distance Traveled
2,006,498
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,640
554
158
8
0
388,757
7
L
Mercury
9,860
470
139
7
0
464,301
0
L
Charybdis
9,493
452
136
6
0
335,065
2
W
Hachiman
11,780
561
193
9
0
351,209
6
L
Scylla
9,675
461
146
7
0
386,697
7
W
Arachne
13,010
620
150
7
0
481,359
3
W
Bacchus
10,501
500
38
2
0
416,095
5
W
Ymir
10,750
512
134
6
0
339,912
3
L
King Arthur
11,209
534
157
7
0
374,518
3
L
Fenrir
7,531
359
33
2
0
445,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role