Player Matchup

Hel
Hel
Fireicenova7
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,285 Elo+
Party 1
Cerberus
Cerberus
O Squire Come
Cerberus
Level 58
God Stats
8W - 6L
1,478 SR
Queue Stats
20W - 26L
1,426 Elo+
Party 1
Thor
Thor
StickyGumz
Thor
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,839 Elo+
Party 1
Team Averages
Level 70
1,493 SR
1,517 Elo+

VS

Team Averages
Level 124
1,364 SR
1,496 Elo+
Mulan
Mulan
L0UDPACK J0HNNY
Mulan
Level 149
God Stats
1W - 3L
1,409 SR
Queue Stats
118W - 130L
1,598 Elo+
Solo
Zeus
Zeus
Samj05
Zeus
Level 97
God Stats
41W - 50L
1,431 SR
Queue Stats
81W - 90L
1,374 Elo+
Solo
Ravana
Ravana
lordheadass507
Ravana
Level 125
God Stats
2W - 4L
1,253 SR
Queue Stats
58W - 69L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
8,383
599
4,734
9,120
3,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
O Squire Come
Cerberus
14
0 / 3 / 7
9,483
677
6,080
16,765
18,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
11 / 3 / 0
11,143
796
21,876
17,633
8,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
10,007
715
16,248
18,476
13,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zeus
Samj05
Zeus
13
3 / 7 / 6
9,448
675
5,432
11,503
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 2 / 7
9,351
668
14,519
10,018
10,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
11
Kills
11
11
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
5
4
0.4
L
5
2
5
3.75
W
Cerberus
O Squire Come
Cerberus
0
3
7
1.17
L
Zeus
Samj05
Zeus
3
7
6
0.86
W
11
3
0
3.67
L
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,690
Damage
36,199
43,518
Taken
39,997
30,803
Mitigated
26,698
8,316
Healing
9,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,734
587
2,398
1,803
9,120
3,641
0
706
8,414
26,516
0
L
16,248
3,084
0
8,482
18,476
13,319
0
6,824
11,652
0
52,865
W
Cerberus
O Squire Come
Cerberus
6,080
474
0
3,265
16,765
18,199
0
2,532
14,233
24,449
0
L
Zeus
Samj05
Zeus
5,432
278
0
0
11,503
3,215
0
643
10,860
22,054
0
W
21,876
6,249
0
850
17,633
8,963
0
2,433
15,200
0
41,199
L
14,519
4,847
0
911
10,018
10,164
0
3,803
6,215
0
31,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,009
Gold Earned
28,806
129
Minions Killed
157
4
Camps Cleared
9
724,957
Distance Traveled
726,816
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,383
599
46
3
0
226,473
0
L
Mulan
10,007
715
67
5
4
260,655
2
W
Cerberus
9,483
677
41
3
0
255,243
0
L
Zeus
9,448
675
55
4
2
214,240
0
W
Thor
11,143
796
42
3
4
243,241
4
L
Ravana
9,351
668
35
3
3
251,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role