Player Matchup

Pele
Pele
Silver II
bbVolcano
Pele
Silver II
Level 96
God Stats
17W - 11L
1,457 SR
Queue Stats
55W - 64L
1,301 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,457 SR
1,301 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 48
1,229 SR
1,209 MMR
Fenrir
Fenrir
Bronze III
GranpasOldSags
Fenrir
Bronze III
Level 48
God Stats
0W - 4L
1,229 SR
Queue Stats
0W - 4L
1,209 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
3 / 3 / 0
9,849
985
8,899
12,050
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ah Muzen CabKaliHe BoUllrChronos

VS

Bans
Hou YiSkadiAnhurPoseidonFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
8,860
886
8,746
12,120
10,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Pele
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,899
Damage
8,746
12,050
Taken
12,120
8,368
Mitigated
10,566
5,561
Healing
4,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,746
2,422
0
4,211
12,120
10,566
0
304
11,816
0
45,698
W
Pele
8,899
2,521
0
5,561
12,050
8,368
330
326
11,724
0
55,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,849
Gold Earned
8,860
123
Minions Killed
96
5
Camps Cleared
6
184,778
Distance Traveled
201,144
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,860
886
96
10
6
201,144
0
W
Pele
9,849
985
123
12
5
184,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role