Player Matchup

Hel
Hel
 
Hel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
KeyedSin
Pele
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 60L
1,525 Elo+
Party 1
Freya
Freya
KyA4
Freya
Level 127
God Stats
3W - 9L
1,397 SR
Queue Stats
262W - 279L
1,454 Elo+
Solo
Danzaburou
Danzaburou
SirHispanic
Danzaburou
Level 98
God Stats
5W - 4L
1,698 SR
Queue Stats
67W - 69L
1,542 Elo+
Party 1
Horus
Horus
Wiggles31
Horus
Level 147
God Stats
5W - 3L
1,666 SR
Queue Stats
212W - 204L
1,500 Elo+
Solo
Team Averages
Level 126
1,552 SR
1,504 Elo+

VS

Team Averages
Level 121
1,597 SR
1,496 Elo+
Khepri
Khepri
 
Khepri
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BlenderHand69
Ne Zha
Level 104
God Stats
9W - 11L
1,666 SR
Queue Stats
387W - 376L
1,518 Elo+
Party 2
Pele
Pele
WhiteQrow98
Pele
Level 133
God Stats
12W - 4L
1,816 SR
Queue Stats
316W - 305L
1,494 Elo+
Solo
Artemis
Artemis
epicmermaid7566
Artemis
Level 129
God Stats
8W - 13L
1,375 SR
Queue Stats
134W - 155L
1,454 Elo+
Party 2
He Bo
He Bo
franklate
He Bo
Level 130
God Stats
5W - 2L
1,630 SR
Queue Stats
180W - 187L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 3 / 0
5,714
440
2,006
9,043
4,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
10
0 / 5 / 3
6,304
485
7,348
11,172
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
KyA4
Freya
9
0 / 2 / 0
5,542
426
830
4,902
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
SirHispanic
Danzaburou
12
2 / 1 / 0
7,156
550
7,958
8,692
3,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Wiggles31
Horus
14
5 / 0 / 0
8,488
653
9,669
9,326
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
1 / 0 / 4
5,788
445
2,050
4,863
2,804
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 3 / 0
6,660
512
5,297
10,910
5,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 3 / 4
7,424
571
8,258
12,605
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
3 / 0 / 1
7,094
546
4,981
6,491
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
franklate
He Bo
12
3 / 1 / 3
7,311
562
7,331
8,449
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
7
Kills
11
11
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
0
0
W
Khepri
 
Khepri
1
0
4
3
W
0
3
0
0
L
Pele
0
5
3
0.3
L
Freya
KyA4
Freya
0
2
0
0
L
Danzaburou
SirHispanic
Danzaburou
2
1
0
2
W
4
3
4
2
L
Horus
Wiggles31
Horus
5
0
0
5
W
3
0
1
3.5
W
He Bo
franklate
He Bo
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,811
Damage
27,917
43,135
Taken
43,318
19,983
Mitigated
19,880
15,749
Healing
21,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,006
401
1,701
3,063
9,043
4,791
0
3,407
5,582
15,441
0
W
Khepri
 
Khepri
2,050
232
402
2,500
4,863
2,804
111
663
4,160
19,025
0
W
5,297
1,141
0
4,992
10,910
5,969
0
153
10,247
0
46,379
L
Pele
7,348
3,076
0
1,107
11,172
3,658
0
1,764
9,302
0
41,669
L
Freya
KyA4
Freya
830
133
0
1,084
4,902
1,246
0
178
4,724
23,979
0
L
Danzaburou
SirHispanic
Danzaburou
7,958
3,495
0
3,954
8,692
3,818
0
3,710
4,820
0
54,576
W
8,258
2,113
0
6,657
12,605
5,654
0
144
12,243
0
60,740
L
Horus
Wiggles31
Horus
9,669
4,704
0
4,840
9,326
6,470
884
0
8,745
0
59,034
W
4,981
2,797
64
3,588
6,491
2,811
813
1,459
4,968
0
58,203
W
He Bo
franklate
He Bo
7,331
635
62
3,234
8,449
2,642
56
313
8,136
45,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,204
Gold Earned
34,277
335
Minions Killed
389
0
Camps Cleared
0
1,166,820
Distance Traveled
1,264,363
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,714
440
25
2
0
239,410
5
W
Khepri
5,788
445
25
2
0
253,783
4
W
Ne Zha
6,660
512
81
6
0
255,611
5
L
Pele
6,304
485
65
5
0
287,472
2
L
Freya
5,542
426
45
3
0
140,166
3
L
Danzaburou
7,156
550
90
7
0
237,883
5
W
Pele
7,424
571
88
7
0
283,729
5
L
Horus
8,488
653
110
8
0
261,889
1
W
Artemis
7,094
546
99
8
0
227,776
0
W
He Bo
7,311
562
96
7
0
243,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role