Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AbyssalDomo
Danzaburou
Level 141
God Stats
8W - 6L
1,389 SR
Queue Stats
39W - 33L
1,571 Elo+
Party 2
Mulan
Mulan
PsychoDonut2
Mulan
Level 155
God Stats
25W - 18L
1,604 SR
Queue Stats
251W - 228L
1,549 Elo+
Solo
Aphrodite
Aphrodite
TW1ST3DEL3GANC3
Aphrodite
Level 117
God Stats
49W - 67L
1,482 SR
Queue Stats
120W - 190L
1,416 Elo+
Party 3
Team Averages
Level 126
1,495 SR
1,507 Elo+

VS

Team Averages
Level 103
1,498 SR
1,476 Elo+
Nemesis
Nemesis
Abysmaly
Nemesis
Level 29
God Stats
1W - 1L
1,477 SR
Queue Stats
8W - 7L
1,330 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KillerFlame000
Ah Muzen Cab
Level 109
God Stats
5W - 5L
1,629 SR
Queue Stats
56W - 49L
1,521 Elo+
Party 1
Kukulkan
Kukulkan
Kitsune254
Kukulkan
Level 127
God Stats
8W - 9L
1,408 SR
Queue Stats
53W - 70L
1,434 Elo+
Solo
Chaac
Chaac
kingdawood
Chaac
Level 106
God Stats
10W - 9L
1,602 SR
Queue Stats
105W - 108L
1,528 Elo+
Party 1
Atlas
Atlas
owner38000
Atlas
Level 146
God Stats
10W - 5L
1,372 SR
Queue Stats
309W - 277L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
0 / 5 / 6
10,717
670
8,975
19,793
24,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
 
Bacchus
16
0 / 8 / 5
9,965
623
11,441
22,095
14,326
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
AbyssalDomo
Danzaburou
19
7 / 3 / 3
13,083
818
19,606
18,300
10,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 3 / 5
11,873
742
26,680
26,589
24,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
TW1ST3DEL3GANC3
Aphrodite
18
1 / 4 / 2
10,594
662
7,741
17,529
14,881
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abysmaly
Nemesis
16
2 / 3 / 6
10,447
653
8,450
11,758
5,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
KillerFlame000
Ah Muzen Cab
20
7 / 2 / 9
12,703
794
24,080
18,522
10,449
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Kitsune254
Kukulkan
20
3 / 2 / 8
12,157
760
16,647
9,587
5,334
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
20
7 / 4 / 10
12,706
794
20,353
28,095
29,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
19
4 / 0 / 16
12,671
792
17,046
22,445
34,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
11
Kills
23
23
Deaths
11
21
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
5
6
0.6
L
Bacchus
 
Bacchus
0
8
5
0.31
W
Nemesis
Abysmaly
Nemesis
2
3
6
1.67
L
Danzaburou
AbyssalDomo
Danzaburou
7
3
3
2.83
W
Ah Muzen Cab
KillerFlame000
Ah Muzen Cab
7
2
9
5.75
W
Kukulkan
Kitsune254
Kukulkan
3
2
8
3.5
L
3
3
5
1.83
L
Aphrodite
TW1ST3DEL3GANC3
Aphrodite
1
4
2
0.5
W
Chaac
7
4
10
3
W
Atlas
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,443
Damage
86,576
104,306
Taken
90,407
89,175
Mitigated
85,837
46,048
Healing
22,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
8,975
1,097
4,764
6,120
19,793
24,739
234
6,878
12,915
17,578
0
L
Bacchus
 
Bacchus
11,441
1,193
0
1,044
22,095
14,326
462
5,815
16,280
24,960
0
W
Nemesis
Abysmaly
Nemesis
8,450
4,326
0
1,079
11,758
5,904
173
3,898
7,860
0
9,559
L
Danzaburou
AbyssalDomo
Danzaburou
19,606
7,822
0
5,009
18,300
10,295
1,184
5,207
13,093
0
58,293
W
Ah Muzen Cab
KillerFlame000
Ah Muzen Cab
24,080
9,566
0
7,225
18,522
10,449
1,508
5,942
12,580
0
57,722
W
Kukulkan
Kitsune254
Kukulkan
16,647
1,787
0
2,533
9,587
5,334
407
1,571
8,016
75,471
0
L
26,680
2,884
0
11,301
26,589
24,934
0
6,466
20,123
0
68,250
L
Aphrodite
TW1ST3DEL3GANC3
Aphrodite
7,741
683
9,136
8,674
17,529
14,881
114
9,327
8,202
36,437
0
W
Chaac
20,353
3,538
0
6,947
28,095
29,879
949
9,572
18,523
0
50,564
W
Atlas
17,046
6,959
0
4,899
22,445
34,271
200
7,174
15,271
43,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,232
Gold Earned
60,684
306
Minions Killed
347
0
Camps Cleared
0
1,502,410
Distance Traveled
1,594,557
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,717
670
31
2
0
264,234
1
L
Bacchus
9,965
623
28
2
0
291,543
0
W
Nemesis
10,447
653
10
1
0
299,569
0
L
Danzaburou
13,083
818
76
5
0
290,222
1
W
Ah Muzen Cab
12,703
794
91
6
0
303,333
2
W
Kukulkan
12,157
760
104
7
0
293,432
4
L
Mulan
11,873
742
94
6
0
359,925
2
L
Aphrodite
10,594
662
77
5
0
296,486
0
W
Chaac
12,706
794
92
6
0
342,093
0
W
Atlas
12,671
792
50
3
0
356,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role