Player Matchup

Hercules
Hercules
Brian_HIF_02
Hercules
Level 55
God Stats
7W - 14L
1,410 SR
Queue Stats
109W - 147L
1,335 Elo+
Solo
Bellona
Bellona
CaPiTaN_Wolffe
Bellona
Level 122
God Stats
5W - 10L
1,291 SR
Queue Stats
66W - 77L
1,474 Elo+
Solo
Izanami
Izanami
Gregor_Auditore
Izanami
Level 78
God Stats
8W - 8L
1,642 SR
Queue Stats
12W - 15L
1,606 Elo+
Party 2
Baron Samedi
Baron Samedi
Oo-Vulgrim-oO
Baron Samedi
Level 124
God Stats
47W - 41L
1,566 SR
Queue Stats
664W - 704L
1,490 Elo+
Solo
Sylvanus
Sylvanus
fifa_skillersz
Sylvanus
Level 100
God Stats
0W - 6L
1,178 SR
Queue Stats
25W - 39L
1,438 Elo+
Party 2
Team Averages
Level 96
1,417 SR
1,469 Elo+

VS

Team Averages
Level 105
1,481 SR
1,414 Elo+
Ne Zha
Ne Zha
AcadamyGamer
Ne Zha
Level 74
God Stats
9W - 7L
1,485 SR
Queue Stats
174W - 265L
1,302 Elo+
Party 3
Hera
Hera
MOE_SHADOW99
Hera
Level 127
God Stats
18W - 30L
1,453 SR
Queue Stats
216W - 194L
1,461 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Marwan_AL3bd
Ah Muzen Cab
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 124L
1,470 Elo+
Party 1
Eset
Eset
Ranger_MJ99
Eset
Level 155
God Stats
8W - 8L
1,417 SR
Queue Stats
408W - 344L
1,543 Elo+
Party 1
Ymir
Ymir
hectoros
Ymir
Level 101
God Stats
44W - 52L
1,548 SR
Queue Stats
249W - 388L
1,293 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brian_HIF_02
Hercules
10
1 / 3 / 1
5,844
487
3,443
10,758
4,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 1
7,140
595
6,157
10,408
6,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 0
5,554
463
2,462
7,295
2,572
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Oo-Vulgrim-oO
Baron Samedi
9
0 / 4 / 0
5,487
457
3,662
8,798
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
9
1 / 2 / 0
6,003
500
3,402
11,766
8,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 0 / 4
6,229
519
4,643
5,854
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 1
7,349
612
7,783
5,743
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Marwan_AL3bd
Ah Muzen Cab
11
2 / 0 / 2
6,210
518
3,993
4,766
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
4 / 0 / 6
6,826
569
8,825
7,814
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
10
1 / 4 / 2
5,946
496
3,977
9,083
5,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
14
14
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
0
4
5
L
Hercules
Brian_HIF_02
Hercules
1
3
1
0.5
L
3
3
1
1.17
L
0
2
0
0
W
4
1
1
4.5
W
Ah Muzen Cab
Marwan_AL3bd
Ah Muzen Cab
2
0
2
3
L
Baron Samedi
Oo-Vulgrim-oO
Baron Samedi
0
4
0
0
W
4
0
6
7
L
Sylvanus
1
2
0
0.5
W
Ymir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,126
Damage
29,221
49,025
Taken
33,260
25,770
Mitigated
14,715
20,178
Healing
14,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
4,643
839
0
3,554
5,854
2,130
0
366
5,460
0
28,650
L
Hercules
Brian_HIF_02
Hercules
3,443
862
0
4,869
10,758
4,776
0
3,591
7,039
0
38,738
L
6,157
2,086
0
4,418
10,408
6,265
168
2,834
7,302
0
46,120
L
2,462
1,221
153
2,511
7,295
2,572
0
2,054
5,241
0
41,686
W
7,783
1,029
0
1,440
5,743
2,378
0
2,813
2,621
61,316
0
W
Ah Muzen Cab
Marwan_AL3bd
Ah Muzen Cab
3,993
1,467
0
3,274
4,766
1,626
0
1,285
3,481
0
45,398
L
Baron Samedi
Oo-Vulgrim-oO
Baron Samedi
3,662
86
336
1,889
8,798
3,961
0
5,034
3,495
34,535
0
W
8,825
1,077
0
3,862
7,814
3,371
0
2,202
5,551
24,715
0
L
Sylvanus
3,402
1,516
1,397
4,605
11,766
8,196
0
6,387
5,235
17,830
0
W
Ymir
3,977
1,009
0
2,244
9,083
5,210
0
0
9,083
30,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,028
Gold Earned
32,560
345
Minions Killed
359
0
Camps Cleared
0
1,036,555
Distance Traveled
1,172,901
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,229
519
64
5
0
276,449
5
L
Hercules
5,844
487
71
6
0
217,874
1
L
Bellona
7,140
595
83
7
0
223,652
2
L
Izanami
5,554
463
102
9
0
194,749
3
W
Hera
7,349
612
116
10
0
227,190
1
W
Ah Muzen Cab
6,210
518
92
8
0
217,600
1
L
Baron Samedi
5,487
457
62
5
0
211,139
0
W
Eset
6,826
569
23
2
0
238,039
0
L
Sylvanus
6,003
500
27
2
0
189,141
0
W
Ymir
5,946
496
64
5
0
213,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role