Player Matchup

Merlin
Merlin
 
Merlin
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
EnzoUknown
Sobek
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 15L
1,268 Elo+
Solo
Artemis
Artemis
Hunjacwrrior
Artemis
Level 84
God Stats
1W - 5L
1,376 SR
Queue Stats
55W - 84L
1,259 Elo+
Solo
Team Averages
Level 55
1,459 SR
1,342 Elo+

VS

Team Averages
Level 121
1,631 SR
1,712 Elo+
Lancelot
Lancelot
Simply Star8530
Lancelot
Level 143
God Stats
8W - 2L
1,767 SR
Queue Stats
151W - 79L
1,742 Elo+
Party 1
Pele
Pele
blue12345678918
Pele
Level 105
God Stats
16W - 10L
1,625 SR
Queue Stats
397W - 309L
1,647 Elo+
Party 1
Nox
Nox
tucan1984
Nox
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 5 / 2
6,863
686
6,141
6,532
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
8
0 / 6 / 3
6,317
632
3,633
10,635
6,028
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Hunjacwrrior
Artemis
11
3 / 4 / 0
7,344
734
4,968
7,941
3,063
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
7 / 2 / 7
8,156
816
10,184
6,560
3,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 2 / 7
7,671
767
6,499
8,337
3,457
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 10
7,839
784
4,864
6,445
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
2
0.4
L
Sobek
0
6
3
0.25
L
Artemis
Hunjacwrrior
Artemis
3
4
0
0.75
W
Lancelot
7
2
7
5.25
W
5
2
7
4.25
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,742
Damage
21,547
25,108
Taken
21,342
11,574
Mitigated
10,096
1,626
Healing
5,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,141
283
0
305
6,532
2,483
0
1,565
4,702
23,527
0
L
Sobek
3,633
657
0
683
10,635
6,028
0
2,003
8,236
8,480
0
L
Artemis
Hunjacwrrior
Artemis
4,968
2,609
0
638
7,941
3,063
0
1,135
6,554
0
14,346
W
Lancelot
10,184
2,440
0
1,482
6,560
3,727
0
3,439
3,121
0
25,820
W
6,499
2,034
0
2,762
8,337
3,457
773
3,004
5,333
0
20,136
W
4,864
910
0
890
6,445
2,912
402
3,453
2,992
22,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,524
Gold Earned
23,666
78
Minions Killed
117
3
Camps Cleared
5
400,164
Distance Traveled
600,285
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,863
686
44
4
2
147,328
5
L
Sobek
6,317
632
5
1
0
113,390
0
L
Artemis
7,344
734
29
3
1
139,446
1
W
Lancelot
8,156
816
34
3
4
213,777
0
W
Pele
7,671
767
30
3
1
193,635
2
W
Nox
7,839
784
53
5
0
192,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role