Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
ArreShadow
Charybdis
Level 108
God Stats
2W - 2L
1,499 SR
Queue Stats
144W - 113L
1,524 Elo+
Party 2
Tiamat
Tiamat
GotchYoOh3
Tiamat
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 14L
1,726 Elo+
Party 2
Medusa
Medusa
lmMoto
Medusa
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 3L
1,745 Elo+
Party 2
Atlas
Atlas
Ļich
Atlas
Level 125
God Stats
3W - 0L
1,806 SR
Queue Stats
157W - 85L
1,586 Elo+
Party 2
Team Averages
Level 100
1,561 SR
1,616 Elo+

VS

Team Averages
Level 75
1,510 SR
1,441 Elo+
Bacchus
Bacchus
JustinRampage13
Bacchus
Level 19
God Stats
1W - 1L
1,689 SR
Queue Stats
6W - 9L
1,400 Elo+
Solo
Vulcan
Vulcan
Mr BRUTTICUS
Vulcan
Level 157
God Stats
28W - 22L
1,500 SR
Queue Stats
741W - 739L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
RiCeHAT MaN
Baron Samedi
Level 160
God Stats
4W - 6L
1,360 SR
Queue Stats
923W - 845L
1,539 Elo+
Party 1
Janus
Janus
oSaint
Janus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,607 Elo+
Solo
Geb
Geb
rapidez-sumo7
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 2 / 16
10,012
770
9,621
9,223
5,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
ArreShadow
Charybdis
17
1 / 1 / 17
9,771
752
6,263
8,554
4,159
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
GotchYoOh3
Tiamat
15
2 / 2 / 18
9,518
732
5,562
10,243
7,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
lmMoto
Medusa
20
19 / 1 / 5
12,365
951
22,289
13,891
7,336
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Ļich
Atlas
16
1 / 3 / 18
9,501
731
8,599
14,435
13,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 2
7,438
572
5,351
18,418
15,164
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
14
0 / 5 / 2
7,628
587
7,636
9,315
4,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Baron Samedi
RiCeHAT MaN
Baron Samedi
17
2 / 4 / 3
8,745
673
8,799
12,395
7,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
oSaint
Janus
17
4 / 6 / 1
9,276
714
11,847
12,981
5,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 2 / 0
6,164
474
195
2,930
937

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
26
Kills
7
9
Deaths
26
74
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
16
5.5
W
Charybdis
ArreShadow
Charybdis
1
1
17
9.5
W
Tiamat
GotchYoOh3
Tiamat
2
2
18
5.5
L
1
9
2
0.22
L
Vulcan
0
5
2
0.2
L
Baron Samedi
RiCeHAT MaN
Baron Samedi
2
4
3
0.88
W
Medusa
lmMoto
Medusa
19
1
5
21.5
L
Janus
oSaint
Janus
4
6
1
0.75
L
0
2
0
0
W
Atlas
Ļich
Atlas
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,334
Damage
33,828
56,346
Taken
56,039
37,637
Mitigated
33,312
27,239
Healing
11,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,621
271
5,392
3,163
9,223
5,425
1,008
4,083
5,140
20,304
0
W
Charybdis
ArreShadow
Charybdis
6,263
1,752
1,644
1,948
8,554
4,159
2,943
5,667
2,887
0
26,255
W
Tiamat
GotchYoOh3
Tiamat
5,562
342
1,561
2,927
10,243
7,287
122
6,802
3,441
14,216
0
L
5,351
340
283
1,355
18,418
15,164
0
6,822
11,269
6,408
0
L
Vulcan
7,636
3,368
672
533
9,315
4,094
0
4,533
4,434
22,933
0
L
Baron Samedi
RiCeHAT MaN
Baron Samedi
8,799
192
2,627
4,620
12,395
7,827
0
6,734
5,484
28,032
0
W
Medusa
lmMoto
Medusa
22,289
10,221
84
5,490
13,891
7,336
3,193
11,009
2,882
0
45,573
L
Janus
oSaint
Janus
11,847
241
68
1,807
12,981
5,290
0
3,562
9,109
28,190
0
L
195
0
0
0
2,930
937
0
895
1,961
197
0
W
Atlas
Ļich
Atlas
8,599
1,870
2,240
2,790
14,435
13,430
861
6,267
8,168
21,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,167
Gold Earned
39,251
163
Minions Killed
113
0
Camps Cleared
0
1,133,957
Distance Traveled
812,331
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,012
770
20
2
0
209,550
0
W
Charybdis
9,771
752
44
3
0
239,871
0
W
Tiamat
9,518
732
19
1
0
194,559
0
L
Bacchus
7,438
572
1
0
0
204,720
0
L
Vulcan
7,628
587
35
3
0
190,569
0
L
Baron Samedi
8,745
673
38
3
0
200,239
0
W
Medusa
12,365
951
45
3
0
253,663
0
L
Janus
9,276
714
39
3
0
174,429
1
L
Geb
6,164
474
0
0
0
42,374
0
W
Atlas
9,501
731
35
3
0
236,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role