Player Matchup

Ganesha
Ganesha
Platinum IV
Asorttam
Ganesha
Platinum IV
Level 147
God Stats
5W - 1L
1,218 SR
Queue Stats
43W - 24L
2,018 MMR
Party 1
Hun Batz
Hun Batz
Diamond I
GreatGastro
Hun Batz
Diamond I
Level 139
God Stats
12W - 8L
1,641 SR
Queue Stats
139W - 150L
2,665 MMR
Party 1
Scylla
Scylla
Platinum V
Orchid Eclipse
Scylla
Platinum V
Level 128
God Stats
9W - 3L
1,653 SR
Queue Stats
50W - 27L
2,010 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,504 SR
2,231 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 99
1,755 SR
1,869 MMR
Achilles
Achilles
Platinum III
EnformedeBEIGNE-
Achilles
Platinum III
Level 40
God Stats
3W - 2L
1,928 SR
Queue Stats
38W - 40L
1,816 MMR
Solo
Horus
Horus
Platinum I
Epiceevee5643
Horus
Platinum I
Level 107
God Stats
2W - 2L
1,797 SR
Queue Stats
525W - 589L
1,863 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
xRott
Baron Samedi
Diamond IV
Level 149
God Stats
8W - 8L
1,540 SR
Queue Stats
381W - 431L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Asorttam
Ganesha
18
0 / 1 / 11
13,475
709
11,757
21,431
32,533
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
GreatGastro
Hun Batz
18
8 / 1 / 3
13,405
706
22,058
22,501
19,965
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 3 / 7
12,679
667
26,391
10,101
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GebAtlasAresAh Muzen CabPersephone

VS

Bans
Baba YagaFenrirMorgan Le FayShivaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
11,128
586
16,069
29,024
31,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 3
12,186
641
12,290
26,311
37,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
xRott
Baron Samedi
16
1 / 7 / 4
11,406
600
11,567
17,452
8,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
11
Kills
5
5
Deaths
11
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Asorttam
Ganesha
0
1
11
5.5
L
2
1
3
3.5
L
2
3
3
1.17
W
Hun Batz
GreatGastro
Hun Batz
8
1
3
9.5
W
3
3
7
2.17
L
Baron Samedi
xRott
Baron Samedi
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,206
Damage
39,926
54,033
Taken
72,787
57,573
Mitigated
78,174
15,887
Healing
20,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Asorttam
Ganesha
11,757
1,266
0
6,421
21,431
32,533
228
5,304
15,518
37,391
0
L
16,069
2,368
0
5,358
29,024
31,991
41
14,959
13,348
0
48,534
L
12,290
4,751
1,215
7,323
26,311
37,485
24
13,493
12,126
0
24,974
W
Hun Batz
GreatGastro
Hun Batz
22,058
3,259
0
8,029
22,501
19,965
2,045
5,288
16,622
0
65,922
W
26,391
3,180
0
1,437
10,101
5,075
652
1,404
8,439
66,208
0
L
Baron Samedi
xRott
Baron Samedi
11,567
626
3,069
3,857
17,452
8,698
198
8,471
8,659
55,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,559
Gold Earned
34,720
205
Minions Killed
196
11
Camps Cleared
6
1,074,908
Distance Traveled
959,861
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,475
709
5
0
0
350,263
3
L
Achilles
11,128
586
57
3
1
323,515
7
L
Horus
12,186
641
35
2
1
347,574
3
W
Hun Batz
13,405
706
73
4
8
394,388
2
W
Scylla
12,679
667
127
7
3
330,257
0
L
Baron Samedi
11,406
600
104
5
4
288,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role