Player Matchup

Mercury
Mercury
Doqtur
Mercury
Level 160
God Stats
3W - 2L
1,641 SR
Queue Stats
176W - 45L
1,907 Elo+
Party 1
Hades
Hades
OMightyKale
Hades
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 0L
1,773 Elo+
Party 1
Yemoja
Yemoja
OpulentPants60
Yemoja
Level 160
God Stats
3W - 0L
2,044 SR
Queue Stats
121W - 23L
1,902 Elo+
Party 1
Team Averages
Level 112
1,728 SR
1,861 Elo+

VS

Team Averages
Level 70
1,567 SR
1,322 Elo+
Xbalanque
Xbalanque
DSI PSYCHOTIC
Xbalanque
Level 96
God Stats
4W - 1L
1,842 SR
Queue Stats
50W - 71L
1,307 Elo+
Solo
Bacchus
Bacchus
Mercenario1513
Bacchus
Level 59
God Stats
2W - 2L
1,702 SR
Queue Stats
122W - 198L
1,336 Elo+
Solo
Sol
Sol
THE_BOYS-TITAN
Sol
Level 55
God Stats
1W - 7L
1,157 SR
Queue Stats
66W - 83L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Doqtur
Mercury
14
8 / 1 / 6
9,048
905
14,110
9,601
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 2 / 7
7,818
782
7,405
9,929
5,496
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 0 / 11
9,332
933
8,784
10,922
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DSI PSYCHOTIC
Xbalanque
10
1 / 9 / 2
6,829
683
10,432
13,742
5,995
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 0 / 1
7,098
710
5,256
11,177
14,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 7 / 1
6,625
663
4,519
10,598
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DSI PSYCHOTIC
Xbalanque
1
9
2
0.22
W
Mercury
Doqtur
Mercury
8
1
6
11
L
1
0
1
1.5
W
3
2
7
3.25
W
5
0
11
10.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,299
Damage
20,207
30,452
Taken
35,517
17,409
Mitigated
24,056
10,710
Healing
3,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DSI PSYCHOTIC
Xbalanque
10,432
3,004
0
270
13,742
5,995
0
7,343
6,399
0
23,936
W
Mercury
Doqtur
Mercury
14,110
8,707
0
700
9,601
3,894
706
3,164
6,437
0
33,870
L
5,256
822
151
1,458
11,177
14,010
0
5,230
5,947
15,783
0
W
7,405
1,709
930
2,714
9,929
5,496
98
4,139
5,790
17,871
0
W
8,784
1,458
2,198
4,168
10,922
8,019
397
2,938
7,984
22,259
0
L
4,519
1,248
0
1,498
10,598
4,051
0
4,458
6,140
17,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,198
Gold Earned
20,552
102
Minions Killed
73
7
Camps Cleared
3
547,037
Distance Traveled
517,349
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,829
683
27
3
2
160,635
1
W
Mercury
9,048
905
49
5
5
205,172
3
L
Bacchus
7,098
710
19
2
0
205,198
0
W
Hades
7,818
782
30
3
0
167,134
0
W
Yemoja
9,332
933
23
2
2
174,731
2
L
Sol
6,625
663
27
3
1
151,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role