Player Matchup

Mulan
Mulan
MrHabs
Mulan
Level 86
God Stats
14W - 10L
1,616 SR
Queue Stats
86W - 76L
1,563 Elo+
Party 1
Bakasura
Bakasura
MrPabloPro
Bakasura
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 71L
1,506 Elo+
Party 1
Ah Puch
Ah Puch
azueh
Ah Puch
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 15L
1,542 Elo+
Party 1
Team Averages
Level 54
1,539 SR
1,537 Elo+

VS

Team Averages
Level 84
1,340 SR
1,376 Elo+
Lancelot
Lancelot
Gaeljk
Lancelot
Level 49
God Stats
25W - 30L
1,444 SR
Queue Stats
103W - 166L
1,357 Elo+
Party 2
Nox
Nox
MarleySayer
Nox
Level 80
God Stats
1W - 9L
1,299 SR
Queue Stats
21W - 44L
1,370 Elo+
Party 2
Ullr
Ullr
SirGeorgeclunii
Ullr
Level 124
God Stats
15W - 26L
1,276 SR
Queue Stats
86W - 138L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
MrHabs
Mulan
16
4 / 2 / 6
10,906
682
13,238
17,568
13,815
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
MrPabloPro
Bakasura
17
6 / 2 / 5
12,143
759
8,258
17,582
12,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
azueh
Ah Puch
14
2 / 4 / 6
10,217
639
10,069
10,468
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Gaeljk
Lancelot
13
0 / 4 / 6
9,251
578
15,398
13,543
7,505
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 3 / 2
11,109
694
9,353
9,798
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 5 / 6
10,098
631
10,162
12,448
5,432
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
12
Kills
8
8
Deaths
12
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Gaeljk
Lancelot
0
4
6
0.75
L
6
3
2
2.33
W
Mulan
MrHabs
Mulan
4
2
6
3.5
W
Bakasura
MrPabloPro
Bakasura
6
2
5
4.25
L
2
5
6
1
W
Ah Puch
azueh
Ah Puch
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,565
Damage
34,913
45,618
Taken
35,789
30,415
Mitigated
17,523
12,632
Healing
2,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Gaeljk
Lancelot
15,398
1,850
0
294
13,543
7,505
49
4,966
8,224
0
37,634
L
9,353
1,194
0
1,340
9,798
4,586
441
1,402
8,142
34,467
0
W
Mulan
MrHabs
Mulan
13,238
2,522
0
5,954
17,568
13,815
238
4,805
12,763
0
37,132
W
Bakasura
MrPabloPro
Bakasura
8,258
6,645
0
5,558
17,582
12,138
1,973
3,700
13,882
0
36,320
L
10,162
3,108
0
739
12,448
5,432
0
4,041
7,958
0
33,266
W
Ah Puch
azueh
Ah Puch
10,069
895
0
1,120
10,468
4,462
370
1,742
8,726
32,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,266
Gold Earned
30,458
175
Minions Killed
184
8
Camps Cleared
6
882,549
Distance Traveled
896,473
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,251
578
57
4
1
328,296
3
L
Nox
11,109
694
73
5
3
290,288
5
W
Mulan
10,906
682
51
3
1
290,964
2
W
Bakasura
12,143
759
76
5
6
345,534
3
L
Ullr
10,098
631
54
3
2
277,889
1
W
Ah Puch
10,217
639
48
3
1
246,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role