Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DamasterZ
Mulan
Level 98
God Stats
3W - 5L
1,454 SR
Queue Stats
15W - 12L
1,577 Elo+
Party 1
Sol
Sol
MisisAl
Sol
Level 121
God Stats
2W - 3L
1,422 SR
Queue Stats
18W - 17L
1,512 Elo+
Party 1
Team Averages
Level 126
1,459 SR
1,530 Elo+

VS

Team Averages
Level 84
1,500 SR
1,429 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DorelBoss
Heimdallr
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,399 Elo+
Solo
Tyr
Tyr
kosta222
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
4 / 1 / 10
8,765
877
10,005
9,169
4,060
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
DamasterZ
Mulan
12
6 / 4 / 5
8,485
849
6,439
14,648
14,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
13
5 / 1 / 7
8,519
852
11,495
8,341
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 4 / 4
6,900
690
8,665
10,225
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
DorelBoss
Heimdallr
12
3 / 7 / 3
7,778
778
9,376
12,757
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 5
6,938
694
6,371
9,892
7,044
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
15
Kills
6
6
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
1
10
9
L
Baron Samedi
 
Baron Samedi
2
4
4
1
W
Mulan
DamasterZ
Mulan
6
4
5
2.13
L
Heimdallr
DorelBoss
Heimdallr
3
7
3
0.64
W
Sol
5
1
7
8.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,939
Damage
24,412
32,158
Taken
32,874
21,776
Mitigated
18,004
6,375
Healing
5,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,005
2,873
0
750
9,169
4,060
412
2,876
6,075
0
32,140
L
Baron Samedi
 
Baron Samedi
8,665
760
835
2,431
10,225
4,495
0
2,641
7,390
18,816
0
W
Mulan
DamasterZ
Mulan
6,439
859
0
1,706
14,648
14,294
0
3,645
10,368
0
11,252
L
Heimdallr
DorelBoss
Heimdallr
9,376
5,999
0
1,555
12,757
6,465
0
3,504
9,056
0
25,362
W
Sol
11,495
6,145
0
3,919
8,341
3,422
695
2,064
6,139
36,345
0
L
6,371
913
0
613
9,892
7,044
0
5,455
4,294
0
12,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,769
Gold Earned
21,616
114
Minions Killed
88
8
Camps Cleared
1
607,468
Distance Traveled
554,266
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,765
877
40
4
4
221,084
0
L
Baron Samedi
6,900
690
24
2
1
172,333
0
W
Mulan
8,485
849
5
1
0
216,169
2
L
Heimdallr
7,778
778
50
5
0
170,823
2
W
Sol
8,519
852
69
7
4
170,215
0
L
Tyr
6,938
694
14
1
0
211,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role