Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Barthahn
Ah Muzen Cab
Level 103
God Stats
3W - 0L
1,694 SR
Queue Stats
62W - 51L
1,539 Elo+
Solo
Tyr
Tyr
Foxyko
Tyr
Level 108
God Stats
266W - 279L
1,469 SR
Queue Stats
468W - 506L
1,373 Elo+
Solo
Arachne
Arachne
Juuuliuuus-
Arachne
Level 68
God Stats
35W - 13L
1,742 SR
Queue Stats
121W - 97L
1,476 Elo+
Solo
Xing Tian
Xing Tian
PatateDouce-V1
Xing Tian
Level 58
God Stats
10W - 4L
1,571 SR
Queue Stats
53W - 74L
1,338 Elo+
Solo
Sol
Sol
Z Nirqs
Sol
Level 81
God Stats
4W - 1L
1,402 SR
Queue Stats
26W - 16L
1,530 Elo+
Solo
Team Averages
Level 84
1,576 SR
1,451 Elo+

VS

Team Averages
Level 104
1,417 SR
1,403 Elo+
Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Azron230
Geb
Level 158
God Stats
11W - 22L
1,446 SR
Queue Stats
426W - 437L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
M10_Samuu
Kuzenbo
Level 85
God Stats
0W - 5L
1,138 SR
Queue Stats
213W - 263L
1,364 Elo+
Solo
Set
Set
OierZu_
Set
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,235 Elo+
Solo
Jing Wei
Jing Wei
RavenRVN
Jing Wei
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Barthahn
Ah Muzen Cab
20
12 / 3 / 10
14,200
617
28,398
20,330
10,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Foxyko
Tyr
20
1 / 2 / 6
14,043
611
8,684
23,917
15,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Juuuliuuus-
Arachne
20
8 / 0 / 4
13,510
587
14,976
23,755
13,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
PatateDouce-V1
Xing Tian
16
1 / 2 / 10
11,907
518
9,680
25,926
30,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
20
8 / 0 / 5
13,842
602
18,758
15,950
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 6 / 2
10,627
462
18,542
26,429
11,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 8 / 5
8,770
381
9,869
24,968
21,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
M10_Samuu
Kuzenbo
16
2 / 1 / 0
9,543
415
5,101
10,434
17,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
14
2 / 10 / 4
9,098
396
13,660
28,180
13,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jing Wei
RavenRVN
Jing Wei
14
0 / 5 / 2
8,750
380
12,136
18,711
7,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
30
Kills
7
7
Deaths
30
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
2
0.67
L
0
8
5
0.31
W
Ah Muzen Cab
Barthahn
Ah Muzen Cab
12
3
10
5.67
W
Tyr
Foxyko
Tyr
1
2
6
2
W
Arachne
Juuuliuuus-
Arachne
8
0
4
10
L
Kuzenbo
M10_Samuu
Kuzenbo
2
1
0
2
L
Set
2
10
4
0.4
W
Xing Tian
PatateDouce-V1
Xing Tian
1
2
10
3
L
Jing Wei
RavenRVN
Jing Wei
0
5
2
0.2
W
Sol
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,496
Damage
59,308
109,878
Taken
108,722
79,567
Mitigated
71,372
50,999
Healing
26,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,542
5,324
0
11,562
26,429
11,158
280
3,857
22,572
104,447
0
L
9,869
1,053
0
5,110
24,968
21,935
0
10,581
14,387
39,075
0
W
Ah Muzen Cab
Barthahn
Ah Muzen Cab
28,398
15,016
0
8,266
20,330
10,248
8,553
10,286
10,044
0
130,834
W
Tyr
Foxyko
Tyr
8,684
658
0
12,786
23,917
15,919
2,587
6,591
15,866
0
114,851
W
Arachne
Juuuliuuus-
Arachne
14,976
10,322
0
12,641
23,755
13,890
72
8,479
15,122
0
136,515
L
Kuzenbo
M10_Samuu
Kuzenbo
5,101
1,600
26
1,566
10,434
17,263
34
598
9,836
55,307
0
L
Set
13,660
6,917
0
2,343
28,180
13,055
0
4,759
23,421
0
59,234
W
Xing Tian
PatateDouce-V1
Xing Tian
9,680
776
501
5,772
25,926
30,970
457
8,230
17,696
42,415
0
L
Jing Wei
RavenRVN
Jing Wei
12,136
10,261
0
5,977
18,711
7,961
0
7,106
11,605
0
74,498
W
Sol
18,758
6,234
0
11,033
15,950
8,540
5,884
4,199
11,751
95,677
9,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,502
Gold Earned
46,788
698
Minions Killed
550
0
Camps Cleared
0
2,294,039
Distance Traveled
1,923,053
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,627
462
198
9
0
389,883
4
L
Geb
8,770
381
46
2
0
406,615
2
W
Ah Muzen Cab
14,200
617
153
7
0
453,622
5
W
Tyr
14,043
611
200
9
0
433,636
3
W
Arachne
13,510
587
150
7
0
534,974
0
L
Kuzenbo
9,543
415
101
4
0
276,487
4
L
Set
9,098
396
88
4
0
407,819
3
W
Xing Tian
11,907
518
45
2
0
427,726
2
L
Jing Wei
8,750
380
117
5
0
442,249
8
W
Sol
13,842
602
150
7
0
444,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role