Player Matchup

Sobek
Sobek
Supportapotty
Sobek
Level 29
God Stats
1W - 0L
1,731 SR
Queue Stats
49W - 13L
1,837 Elo+
Party 2
Ra
Ra
Trashbin42069
Ra
Level 107
God Stats
3W - 1L
1,557 SR
Queue Stats
119W - 63L
1,726 Elo+
Party 2
Da Ji
Da Ji
kulji
Da Ji
Level 160
God Stats
1W - 0L
1,598 SR
Queue Stats
54W - 22L
1,794 Elo+
Party 2
Team Averages
Level 99
1,629 SR
1,786 Elo+

VS

Team Averages
Level 21
1,632 SR
1,304 Elo+
Sobek
Sobek
Snakebyte799
Sobek
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 27L
1,256 Elo+
Party 1
Kali
Kali
Trevpcb
Kali
Level 10
God Stats
1W - 1L
1,752 SR
Queue Stats
5W - 9L
1,388 Elo+
Party 1
Danzaburou
Danzaburou
pignens
Danzaburou
Level 8
God Stats
4W - 5L
1,643 SR
Queue Stats
11W - 17L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 21
10,172
782
6,183
21,860
32,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 4 / 17
11,125
856
18,302
11,982
5,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
kulji
Da Ji
17
20 / 4 / 7
12,911
993
30,179
14,955
8,750
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 6
11,042
849
10,900
22,099
32,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
Trevpcb
Kali
13
5 / 9 / 1
9,990
768
7,861
21,215
11,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
pignens
Danzaburou
11
2 / 11 / 3
8,290
638
11,832
18,306
7,187
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
27
Kills
13
13
Deaths
27
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
6
7
6
1.29
W
1
5
21
2.3
W
6
4
17
3.63
L
Kali
Trevpcb
Kali
5
9
1
0.61
W
Da Ji
kulji
Da Ji
20
4
7
5.88
L
Danzaburou
pignens
Danzaburou
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,664
Damage
30,593
48,797
Taken
61,620
46,615
Mitigated
50,864
11,229
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,900
1,767
0
2,611
22,099
32,377
0
10,711
11,388
18,581
0
W
6,183
769
479
3,837
21,860
32,050
0
4,430
17,430
17,194
0
W
18,302
2,715
3,472
2,483
11,982
5,815
959
3,079
8,903
48,767
0
L
Kali
Trevpcb
Kali
7,861
3,724
0
3,121
21,215
11,300
186
7,814
13,401
0
29,225
W
Da Ji
kulji
Da Ji
30,179
12,951
0
958
14,955
8,750
1,374
3,761
11,194
0
39,023
L
Danzaburou
pignens
Danzaburou
11,832
6,937
0
1,586
18,306
7,187
30
6,488
11,818
0
30,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,208
Gold Earned
29,322
113
Minions Killed
102
6
Camps Cleared
3
722,346
Distance Traveled
603,270
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,042
849
12
1
0
208,992
0
W
Sobek
10,172
782
20
2
2
245,090
0
W
Ra
11,125
856
73
6
2
239,026
4
L
Kali
9,990
768
54
4
0
220,317
3
W
Da Ji
12,911
993
20
2
2
238,230
2
L
Danzaburou
8,290
638
36
3
3
173,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role