Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Natvin72
Bastet
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 20L
890 Elo+
Solo
Anubis
Anubis
Tiptoor
Anubis
Level 44
God Stats
125W - 150L
1,408 SR
Queue Stats
165W - 186L
1,373 Elo+
Solo
Aphrodite
Aphrodite
cebal
Aphrodite
Level 147
God Stats
2W - 3L
1,648 SR
Queue Stats
119W - 137L
1,444 Elo+
Solo
Team Averages
Level 80
1,511 SR
1,341 Elo+

VS

Team Averages
Level 72
1,548 SR
1,381 Elo+
Artemis
Artemis
Bulbaga6730
Artemis
Level 88
God Stats
8W - 3L
1,825 SR
Queue Stats
191W - 194L
1,437 Elo+
Solo
He Bo
He Bo
EikuHei
He Bo
Level 43
God Stats
3W - 4L
1,621 SR
Queue Stats
100W - 109L
1,377 Elo+
Solo
Danzaburou
Danzaburou
IIEraboreII
Danzaburou
Level 101
God Stats
2W - 3L
1,457 SR
Queue Stats
55W - 59L
1,384 Elo+
Solo
Athena
Athena
Kazumuser
Athena
Level 61
God Stats
1W - 6L
1,381 SR
Queue Stats
209W - 241L
1,356 Elo+
Solo
Nemesis
Nemesis
Selkg
Nemesis
Level 65
God Stats
48W - 60L
1,454 SR
Queue Stats
57W - 72L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
7 / 0 / 0
8,475
652
10,808
13,936
9,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
 
Neith
11
3 / 0 / 5
6,998
538
10,055
6,623
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
Natvin72
Bastet
11
2 / 3 / 2
6,851
527
3,373
11,537
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Tiptoor
Anubis
11
0 / 5 / 0
6,636
510
4,058
10,821
5,969
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
cebal
Aphrodite
11
4 / 0 / 5
6,996
538
7,735
8,057
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bulbaga6730
Artemis
9
0 / 5 / 0
5,826
448
4,398
9,153
3,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
EikuHei
He Bo
12
5 / 2 / 1
7,401
569
10,615
8,776
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
IIEraboreII
Danzaburou
9
0 / 5 / 1
6,058
466
4,784
9,829
6,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Kazumuser
Athena
8
1 / 3 / 1
5,782
445
3,358
15,756
11,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Selkg
Nemesis
10
1 / 1 / 2
6,239
480
4,693
9,254
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
7
8
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
7
0
0
7
W
Neith
 
Neith
3
0
5
5.5
L
Artemis
Bulbaga6730
Artemis
0
5
0
0
L
He Bo
EikuHei
He Bo
5
2
1
2.75
L
Danzaburou
IIEraboreII
Danzaburou
0
5
1
0.1
L
Athena
Kazumuser
Athena
1
3
1
0.5
W
Bastet
Natvin72
Bastet
2
3
2
1
L
Nemesis
Selkg
Nemesis
1
1
2
2
W
Anubis
Tiptoor
Anubis
0
5
0
0
W
Aphrodite
cebal
Aphrodite
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,029
Damage
27,848
50,974
Taken
52,768
25,056
Mitigated
27,800
27,634
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
10,808
6,038
0
6,668
13,936
9,036
354
1,803
12,133
0
61,529
W
Neith
 
Neith
10,055
4,324
0
1,491
6,623
2,983
308
824
5,799
0
45,784
L
Artemis
Bulbaga6730
Artemis
4,398
1,942
0
2,164
9,153
3,101
0
2,343
6,810
0
34,279
L
He Bo
EikuHei
He Bo
10,615
640
0
1,730
8,776
2,928
731
4,122
4,654
55,610
0
L
Danzaburou
IIEraboreII
Danzaburou
4,784
2,039
0
1,186
9,829
6,255
0
0
9,829
0
33,303
L
Athena
Kazumuser
Athena
3,358
997
0
3,933
15,756
11,415
0
4,242
11,514
14,744
0
W
Bastet
Natvin72
Bastet
3,373
1,188
0
5,464
11,537
4,126
0
2,121
9,416
0
39,169
L
Nemesis
Selkg
Nemesis
4,693
1,763
0
1,047
9,254
4,101
0
1,086
8,168
0
37,281
W
Anubis
Tiptoor
Anubis
4,058
591
0
4,198
10,821
5,969
977
7,549
3,272
45,993
0
W
Aphrodite
cebal
Aphrodite
7,735
1,277
4,349
5,464
8,057
2,942
310
1,676
6,381
26,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,956
Gold Earned
31,306
374
Minions Killed
271
0
Camps Cleared
0
1,221,936
Distance Traveled
1,224,018
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,475
652
116
9
0
294,267
3
W
Neith
6,998
538
70
5
0
260,125
3
L
Artemis
5,826
448
64
5
0
211,277
2
L
He Bo
7,401
569
80
6
0
236,519
0
L
Danzaburou
6,058
466
54
4
0
221,137
2
L
Athena
5,782
445
17
1
0
272,642
3
W
Bastet
6,851
527
68
5
0
240,817
0
L
Nemesis
6,239
480
56
4
0
282,443
1
W
Anubis
6,636
510
77
6
0
165,083
3
W
Aphrodite
6,996
538
43
3
0
261,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role