Player Matchup

Atlas
Atlas
ButtWeasels
Atlas
Level 62
God Stats
3W - 1L
1,890 SR
Queue Stats
22W - 22L
1,467 Elo+
Party 3
Ah Puch
Ah Puch
ChrolloLucilferr
Ah Puch
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 41L
1,372 Elo+
Party 4
Odin
Odin
DrakBlack
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,528 Elo+
Party 3
Chang'e
Chang'e
THE_UNDEAD_69
Chang'e
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,271 Elo+
Solo
Izanami
Izanami
VampPuppy
Izanami
Level 13
God Stats
25W - 26L
1,428 SR
Queue Stats
30W - 29L
1,368 Elo+
Party 4
Team Averages
Level 68
1,564 SR
1,401 Elo+

VS

Team Averages
Level 89
1,693 SR
1,498 Elo+
Thor
Thor
ClinlRox
Thor
Level 140
God Stats
11W - 3L
1,660 SR
Queue Stats
52W - 40L
1,524 Elo+
Party 2
Ymir
Ymir
DEADLYSIN35
Ymir
Level 55
God Stats
103W - 123L
1,447 SR
Queue Stats
197W - 258L
1,402 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Duggan284
Ah Muzen Cab
Level 88
God Stats
1W - 1L
1,774 SR
Queue Stats
38W - 28L
1,574 Elo+
Party 2
Jing Wei
Jing Wei
ETF deadly
Jing Wei
Level 47
God Stats
26W - 27L
1,503 SR
Queue Stats
101W - 136L
1,390 Elo+
Party 1
Guan Yu
Guan Yu
TrevMann22
Guan Yu
Level 115
God Stats
2W - 0L
2,084 SR
Queue Stats
49W - 26L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 7
14,013
1,168
17,624
38,127
64,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
2 / 4 / 2
11,526
961
7,860
13,473
4,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
19
2 / 5 / 8
12,739
1,062
13,712
27,170
40,730
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
17
0 / 12 / 5
11,318
943
10,934
38,952
18,094
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
VampPuppy
Izanami
17
3 / 9 / 3
12,398
1,033
16,106
33,701
13,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
8 / 2 / 21
12,566
1,047
32,921
14,045
7,176
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 0 / 26
13,804
1,150
11,039
18,169
13,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Duggan284
Ah Muzen Cab
19
7 / 1 / 18
13,832
1,153
46,562
10,602
5,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
ETF deadly
Jing Wei
19
5 / 4 / 19
12,643
1,054
22,076
13,419
7,435
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
TrevMann22
Guan Yu
19
13 / 3 / 17
14,919
1,243
32,390
21,946
28,976
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
138
10
Kills
37
37
Deaths
10
25
Assists
101
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
L
2
4
2
0.75
W
Thor
8
2
21
9.25
W
4
0
26
17
L
Odin
2
5
8
1.2
W
Ah Muzen Cab
Duggan284
Ah Muzen Cab
7
1
18
16
W
Jing Wei
ETF deadly
Jing Wei
5
4
19
3.63
L
Chang'e
0
12
5
0.21
W
Guan Yu
TrevMann22
Guan Yu
13
3
17
7.17
L
Izanami
VampPuppy
Izanami
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,236
Damage
144,988
151,423
Taken
78,181
141,545
Mitigated
62,461
19,060
Healing
13,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,624
7,707
0
1,287
38,127
64,224
0
7,073
31,054
37,485
0
L
7,860
94
414
949
13,473
4,879
0
1,150
12,323
18,425
0
W
Thor
32,921
4,541
0
320
14,045
7,176
0
7,633
6,412
0
38,850
W
11,039
3,937
430
381
18,169
13,456
0
9,546
8,623
35,687
0
L
Odin
13,712
2,214
0
0
27,170
40,730
0
3,587
23,583
0
21,476
W
Ah Muzen Cab
Duggan284
Ah Muzen Cab
46,562
17,513
0
4,030
10,602
5,418
0
3,984
6,618
0
88,986
W
Jing Wei
ETF deadly
Jing Wei
22,076
17,142
0
1,471
13,419
7,435
0
6,115
7,304
0
35,359
L
Chang'e
10,934
1,831
6,423
7,507
38,952
18,094
0
2,145
36,807
42,934
0
W
Guan Yu
TrevMann22
Guan Yu
32,390
3,019
3,343
3,523
21,946
28,976
0
9,140
11,817
7,009
38,538
L
Izanami
VampPuppy
Izanami
16,106
11,488
0
2,480
33,701
13,618
0
728
32,973
0
37,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,994
Gold Earned
67,764
234
Minions Killed
266
3
Camps Cleared
8
1,005,424
Distance Traveled
1,148,367
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
14,013
1,168
42
4
1
237,532
0
L
Ah Puch
11,526
961
36
3
0
125,334
0
W
Thor
12,566
1,047
15
1
1
219,404
1
W
Ymir
13,804
1,150
57
5
5
229,463
1
L
Odin
12,739
1,062
28
2
2
257,194
0
W
Ah Muzen Cab
13,832
1,153
123
10
1
230,932
0
W
Jing Wei
12,643
1,054
43
4
0
220,392
0
L
Chang'e
11,318
943
70
6
0
186,738
1
W
Guan Yu
14,919
1,243
28
2
1
248,176
0
L
Izanami
12,398
1,033
58
5
0
198,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role