Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EDGARNAB
Sol
Level 86
God Stats
0W - 2L
1,230 SR
Queue Stats
63W - 65L
1,496 Elo+
Party 2
Medusa
Medusa
GhostexDelta107
Medusa
Level 129
God Stats
3W - 3L
1,444 SR
Queue Stats
249W - 220L
1,528 Elo+
Party 2
Ra
Ra
RabidPanther 69
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,481 Elo+
Solo
Ares
Ares
xXHardphoXx
Ares
Level 29
God Stats
0W - 1L
1,723 SR
Queue Stats
22W - 21L
1,499 Elo+
Party 2
Team Averages
Level 58
1,480 SR
1,501 Elo+

VS

Team Averages
Level 77
1,456 SR
1,462 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
PANDALORD222
Jormungandr
Level 47
God Stats
2W - 0L
1,121 SR
Queue Stats
36W - 30L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
Pdoggyy
Kukulkan
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 29L
1,542 Elo+
Party 1
Yu Huang
Yu Huang
berryxbon_bon
Yu Huang
Level 107
God Stats
4W - 2L
1,661 SR
Queue Stats
333W - 343L
1,445 Elo+
Solo
Chang'e
Chang'e
normalninja
Chang'e
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
0 / 0 / 8
8,356
492
1,222
6,262
7,770
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
3 / 5 / 7
10,851
638
19,432
21,374
11,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 8 / 11
10,090
594
17,722
18,688
9,987
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
9 / 3 / 8
12,295
723
18,894
12,972
7,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 4 / 11
11,304
665
7,447
21,553
32,693
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
5 / 5 / 10
12,428
731
18,029
14,639
7,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
PANDALORD222
Jormungandr
18
2 / 4 / 12
11,976
704
11,088
22,396
27,054
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Pdoggyy
Kukulkan
20
6 / 2 / 12
13,641
802
24,221
15,333
8,872
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yu Huang
berryxbon_bon
Yu Huang
20
6 / 0 / 13
12,183
717
17,426
9,572
5,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
normalninja
Chang'e
14
1 / 6 / 12
9,968
586
5,610
14,748
8,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
79
17
Kills
20
20
Deaths
17
45
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
0
8
4
W
Nu Wa
 
Nu Wa
5
5
10
2
L
3
5
7
1.3
L
2
8
11
0.94
W
Jormungandr
PANDALORD222
Jormungandr
2
4
12
2
W
Kukulkan
Pdoggyy
Kukulkan
6
2
12
6
L
9
3
8
4.33
W
Yu Huang
berryxbon_bon
Yu Huang
6
0
13
12.5
W
Chang'e
normalninja
Chang'e
1
6
12
1.17
L
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,717
Damage
76,374
80,849
Taken
76,688
69,247
Mitigated
57,108
31,843
Healing
38,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,222
0
1,328
1,283
6,262
7,770
0
5,749
513
0
2,747
W
Nu Wa
 
Nu Wa
18,029
3,356
3,324
2,665
14,639
7,113
2,527
7,943
6,696
35,417
0
L
19,432
6,371
1,067
8,418
21,374
11,416
0
19,724
1,650
51,639
3,580
L
17,722
6,021
1,138
2,384
18,688
9,987
0
17,890
798
0
42,155
W
Jormungandr
PANDALORD222
Jormungandr
11,088
1,419
1,895
3,920
22,396
27,054
505
12,097
10,299
25,926
0
W
Kukulkan
Pdoggyy
Kukulkan
24,221
1,750
1,337
3,732
15,333
8,872
2,109
8,399
6,934
71,011
0
L
18,894
1,345
7,686
4,919
12,972
7,381
0
12,190
782
49,611
0
W
Yu Huang
berryxbon_bon
Yu Huang
17,426
1,799
3,133
1,971
9,572
5,146
1,900
5,281
4,291
29,518
0
W
Chang'e
normalninja
Chang'e
5,610
545
12,613
3,485
14,748
8,923
856
10,080
4,668
9,049
0
L
7,447
170
1,364
2,256
21,553
32,693
0
20,821
732
10,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,896
Gold Earned
60,196
188
Minions Killed
194
0
Camps Cleared
0
1,686,725
Distance Traveled
1,649,195
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,356
492
3
0
0
487,005
5
W
Nu Wa
12,428
731
34
2
0
316,575
1
L
Sol
10,851
638
72
4
0
289,733
0
L
Medusa
10,090
594
39
2
0
284,247
3
W
Jormungandr
11,976
704
34
2
0
328,309
0
W
Kukulkan
13,641
802
101
6
0
338,598
0
L
Ra
12,295
723
71
4
0
335,130
1
W
Yu Huang
12,183
717
22
1
0
331,199
0
W
Chang'e
9,968
586
3
0
0
334,514
2
L
Ares
11,304
665
3
0
0
290,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role