Player Matchup

Baron Samedi
Baron Samedi
Brandonhi
Baron Samedi
Level 127
God Stats
0W - 1L
1,730 SR
Queue Stats
4W - 8L
1,377 Elo+
Party 2
Apollo
Apollo
GustaTurtles
Apollo
Level 59
God Stats
0W - 2L
1,611 SR
Queue Stats
7W - 10L
1,449 Elo+
Party 2
Nox
Nox
squitwart
Nox
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,357 Elo+
Party 2
Team Averages
Level 65
1,614 SR
1,395 Elo+

VS

Team Averages
Level 91
1,442 SR
1,529 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
JaviierxD
Baron Samedi
Level 155
God Stats
8W - 3L
1,625 SR
Queue Stats
34W - 25L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
Santiagoyoo
Cthulhu
Level 5
God Stats
1W - 0L
1,200 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brandonhi
Baron Samedi
11
0 / 5 / 2
6,495
650
6,187
10,598
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
11
2 / 5 / 0
6,886
689
6,240
10,368
4,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 2
5,942
594
981
6,092
3,783
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
6 / 0 / 8
8,379
838
11,220
5,290
2,707
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
JaviierxD
Baron Samedi
14
7 / 1 / 4
8,278
828
8,435
6,179
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Santiagoyoo
Cthulhu
12
1 / 1 / 10
7,953
795
4,237
10,797
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
14
14
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
0
8
10
L
Baron Samedi
Brandonhi
Baron Samedi
0
5
2
0.2
L
Apollo
2
5
0
0.4
W
Baron Samedi
JaviierxD
Baron Samedi
7
1
4
9
W
Cthulhu
Santiagoyoo
Cthulhu
1
1
10
6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,408
Damage
23,892
27,058
Taken
22,266
13,070
Mitigated
16,798
4,075
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,220
1,126
0
1,745
5,290
2,707
940
1,595
3,695
0
27,480
L
Baron Samedi
Brandonhi
Baron Samedi
6,187
1,031
653
2,273
10,598
4,846
0
3,675
6,923
23,398
0
L
Apollo
6,240
4,204
0
627
10,368
4,441
0
6,037
4,331
0
21,962
W
Baron Samedi
JaviierxD
Baron Samedi
8,435
476
1,121
2,288
6,179
3,514
609
2,198
3,981
33,943
0
W
Cthulhu
Santiagoyoo
Cthulhu
4,237
156
0
909
10,797
10,577
0
3,714
7,083
8,731
0
L
981
280
0
522
6,092
3,783
0
3,420
2,672
5,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,323
Gold Earned
24,610
91
Minions Killed
125
3
Camps Cleared
6
449,265
Distance Traveled
594,833
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,379
838
57
6
3
217,385
3
L
Baron Samedi
6,495
650
47
5
0
152,429
1
L
Apollo
6,886
689
39
4
2
176,433
3
W
Baron Samedi
8,278
828
55
6
3
175,791
2
W
Cthulhu
7,953
795
13
1
0
201,657
0
L
Nox
5,942
594
5
1
1
120,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role