Player Matchup

Merlin
Merlin
DEVILS_ELBOW_M8
Merlin
Level 29
God Stats
5W - 5L
1,140 SR
Queue Stats
37W - 67L
1,319 Elo+
Party 2
Artio
Artio
Isthatyounev
Artio
Level 127
God Stats
1W - 5L
1,235 SR
Queue Stats
21W - 34L
1,357 Elo+
Party 2
Erlang Shen
Erlang Shen
KmXTwo
Erlang Shen
Level 45
God Stats
6W - 11L
1,115 SR
Queue Stats
176W - 188L
1,494 Elo+
Solo
Susano
Susano
MrVroTastic25
Susano
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 57L
1,469 Elo+
Solo
Ares
Ares
THESEACLOWN
Ares
Level 86
God Stats
171W - 186L
1,444 SR
Queue Stats
399W - 434L
1,386 Elo+
Solo
Team Averages
Level 66
1,287 SR
1,405 Elo+

VS

Team Averages
Level 44
1,448 SR
1,383 Elo+
Hachiman
Hachiman
Always_Bet_On_J
Hachiman
Level 22
God Stats
64W - 86L
1,495 SR
Queue Stats
140W - 169L
1,430 Elo+
Party 1
Vulcan
Vulcan
C_Got_Game
Vulcan
Level 63
God Stats
40W - 38L
1,624 SR
Queue Stats
250W - 287L
1,438 Elo+
Party 1
Ymir
Ymir
MNKY lVash
Ymir
Level 41
God Stats
24W - 29L
1,275 SR
Queue Stats
61W - 70L
1,353 Elo+
Solo
Chang'e
Chang'e
SpankTheTank86
Chang'e
Level 47
God Stats
22W - 37L
1,427 SR
Queue Stats
309W - 332L
1,341 Elo+
Solo
Medusa
Medusa
Taylor61795
Medusa
Level 46
God Stats
19W - 25L
1,418 SR
Queue Stats
104W - 130L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,796
980
13,986
14,656
6,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 5 / 2
9,060
906
3,476
24,084
19,468
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
KmXTwo
Erlang Shen
14
1 / 2 / 1
9,049
905
4,946
15,801
10,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 4 / 1
9,778
978
8,377
18,277
8,071
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 2 / 1
8,709
871
1,684
3,732
2,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

208

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
1 / 0 / 12
10,261
1,026
12,559
6,012
2,498
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Vulcan
C_Got_Game
Vulcan
17
7 / 0 / 7
11,390
1,139
21,272
2,183
1,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 10
10,762
1,076
9,399
12,439
13,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 0 / 6
11,119
1,112
11,309
6,699
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
2 / 0 / 10
10,199
1,020
15,624
9,183
4,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
63
2
Kills
18
18
Deaths
2
7
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hachiman
1
0
12
7
W
Vulcan
C_Got_Game
Vulcan
7
0
7
10.5
L
0
5
2
0.2
L
0
5
2
0.2
L
Erlang Shen
KmXTwo
Erlang Shen
1
2
1
0.75
W
1
2
10
3
L
1
4
1
0.38
W
7
0
6
10
L
0
2
1
0.25
W
Medusa
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,469
Damage
70,163
76,550
Taken
36,516
46,825
Mitigated
24,822
4,685
Healing
10,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
12,559
11,453
0
941
6,012
2,498
0
3,311
2,701
0
23,635
W
Vulcan
C_Got_Game
Vulcan
21,272
10,237
0
0
2,183
1,038
0
1,188
995
36,522
0
L
13,986
1,075
0
30
14,656
6,273
0
9,055
5,601
40,617
0
L
3,476
202
619
1,123
24,084
19,468
0
14,364
9,720
11,200
0
L
Erlang Shen
KmXTwo
Erlang Shen
4,946
3,574
0
2,161
15,801
10,101
0
8,142
7,659
0
16,023
W
9,399
2,111
0
881
12,439
13,794
0
6,704
5,735
21,528
0
L
8,377
1,671
87
569
18,277
8,071
0
8,354
9,923
0
29,817
W
11,309
443
3,852
2,757
6,699
3,195
0
2,987
3,712
31,862
0
L
1,684
0
0
96
3,732
2,912
0
2,065
1,667
2,708
0
W
Medusa
15,624
9,340
0
2,318
9,183
4,297
0
4,956
4,227
0
26,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,392
Gold Earned
53,731
138
Minions Killed
177
7
Camps Cleared
8
757,280
Distance Traveled
969,336
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,261
1,026
26
3
5
155,590
0
W
Vulcan
11,390
1,139
43
4
1
222,633
0
L
Merlin
9,796
980
77
8
1
175,044
0
L
Artio
9,060
906
14
1
1
174,742
0
L
Erlang Shen
9,049
905
9
1
0
127,774
0
W
Ymir
10,762
1,076
25
3
0
177,936
2
L
Susano
9,778
978
37
4
4
218,271
0
W
Chang'e
11,119
1,112
59
6
2
217,528
0
L
Ares
8,709
871
1
0
1
61,449
1
W
Medusa
10,199
1,020
24
2
0
195,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role