Player Matchup

Nemesis
Nemesis
BarmeloXanthony
Nemesis
Level 83
God Stats
73W - 45L
1,566 SR
Queue Stats
186W - 207L
1,420 Elo+
Party 3
Tiamat
Tiamat
CornBroYo
Tiamat
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
148W - 173L
1,412 Elo+
Party 3
King Arthur
King Arthur
VoodooCuban
King Arthur
Level 64
God Stats
31W - 39L
1,349 SR
Queue Stats
167W - 176L
1,393 Elo+
Party 3
Gilgamesh
Gilgamesh
philly-eagles112
Gilgamesh
Level 127
God Stats
1W - 0L
1,318 SR
Queue Stats
50W - 43L
1,493 Elo+
Party 3
Sol
Sol
ronito1108
Sol
Level 96
God Stats
2W - 3L
1,477 SR
Queue Stats
398W - 389L
1,395 Elo+
Solo
Team Averages
Level 88
1,442 SR
1,423 Elo+

VS

Team Averages
Level 77
1,576 SR
1,464 Elo+
Kuzenbo
Kuzenbo
DRAGONIOD101
Kuzenbo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 195L
1,398 Elo+
Solo
Nike
Nike
H_Buckfutter_G
Nike
Level 86
God Stats
1W - 2L
1,692 SR
Queue Stats
26W - 25L
1,499 Elo+
Party 1
Medusa
Medusa
Nimuie
Medusa
Level 118
God Stats
5W - 6L
1,690 SR
Queue Stats
24W - 29L
1,484 Elo+
Party 2
Susano
Susano
NomadicDog
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,472 Elo+
Party 2
Persephone
Persephone
Pieanator17
Persephone
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
6,601
550
5,816
9,547
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
CornBroYo
Tiamat
10
2 / 1 / 4
6,171
514
3,914
6,247
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

King Arthur
VoodooCuban
King Arthur
11
3 / 2 / 3
6,558
547
6,019
11,847
9,439
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
11
7 / 1 / 4
7,619
635
4,235
7,936
4,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 1 / 3
6,997
583
9,017
9,698
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DRAGONIOD101
Kuzenbo
9
1 / 6 / 4
5,785
482
5,353
13,037
13,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 0
5,629
469
5,015
8,064
7,448
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Nimuie
Medusa
10
1 / 2 / 1
5,862
489
4,692
6,211
2,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
NomadicDog
Susano
9
2 / 5 / 0
5,750
479
5,910
10,527
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Pieanator17
Persephone
10
1 / 2 / 1
6,006
501
4,688
7,312
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
6
6
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
Tiamat
CornBroYo
Tiamat
2
1
4
4
L
Kuzenbo
DRAGONIOD101
Kuzenbo
1
6
4
0.5
L
1
3
0
0.33
L
Medusa
Nimuie
Medusa
1
2
1
0.75
L
Susano
NomadicDog
Susano
2
5
0
0.4
L
Persephone
Pieanator17
Persephone
1
2
1
0.75
W
King Arthur
VoodooCuban
King Arthur
3
2
3
2.25
W
Gilgamesh
7
1
4
9
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,001
Damage
25,658
45,275
Taken
45,151
25,490
Mitigated
29,346
13,725
Healing
6,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,816
3,026
0
1,142
9,547
3,841
0
1,124
8,423
0
51,134
W
Tiamat
CornBroYo
Tiamat
3,914
392
0
1,199
6,247
4,266
96
2,427
3,820
30,940
0
L
Kuzenbo
DRAGONIOD101
Kuzenbo
5,353
2,897
0
966
13,037
13,265
20
5,437
7,600
16,464
0
L
5,015
1,106
0
500
8,064
7,448
0
281
7,783
0
31,388
L
Medusa
Nimuie
Medusa
4,692
3,075
0
1,043
6,211
2,151
64
1,736
4,475
0
36,517
L
Susano
NomadicDog
Susano
5,910
1,785
0
2,769
10,527
4,010
0
2,002
8,525
0
30,882
L
Persephone
Pieanator17
Persephone
4,688
505
0
873
7,312
2,472
0
3,474
3,836
30,283
0
W
King Arthur
VoodooCuban
King Arthur
6,019
906
0
750
11,847
9,439
9
1,578
10,269
0
36,899
W
Gilgamesh
4,235
877
2,914
2,145
7,936
4,744
629
1,909
6,027
0
21,229
W
9,017
3,701
0
5,575
9,698
3,200
564
3,003
6,695
52,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,946
Gold Earned
29,032
326
Minions Killed
237
0
Camps Cleared
0
1,142,900
Distance Traveled
1,088,235
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,601
550
83
7
0
261,898
0
W
Tiamat
6,171
514
58
5
0
228,165
0
L
Kuzenbo
5,785
482
23
2
0
216,296
2
L
Nike
5,629
469
56
5
0
220,298
0
L
Medusa
5,862
489
59
5
0
204,793
0
L
Susano
5,750
479
55
5
0
224,971
0
L
Persephone
6,006
501
44
4
0
221,877
0
W
King Arthur
6,558
547
64
5
0
213,063
1
W
Gilgamesh
7,619
635
32
3
0
217,553
0
W
Sol
6,997
583
89
7
0
222,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role