Player Matchup

Cliodhna
Cliodhna
BiBi_26PR
Cliodhna
Level 28
God Stats
1W - 4L
1,275 SR
Queue Stats
13W - 21L
1,344 Elo+
Party 2
Artio
Artio
Life-Giver-PR
Artio
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 206L
1,412 Elo+
Party 2
Janus
Janus
ReaperWolf-PR
Janus
Level 88
God Stats
2W - 7L
1,296 SR
Queue Stats
390W - 414L
1,354 Elo+
Party 2
Horus
Horus
XMrioX
Horus
Level 72
God Stats
9W - 8L
1,608 SR
Queue Stats
356W - 322L
1,473 Elo+
Party 2
Sol
Sol
feyojavierpr
Sol
Level 89
God Stats
1W - 6L
1,380 SR
Queue Stats
505W - 513L
1,450 Elo+
Party 2
Team Averages
Level 66
1,412 SR
1,406 Elo+

VS

Team Averages
Level 79
1,642 SR
1,498 Elo+
Cabrakan
Cabrakan
K0di xD
Cabrakan
Level 141
God Stats
14W - 3L
1,850 SR
Queue Stats
169W - 123L
1,577 Elo+
Party 1
Osiris
Osiris
LubeyIsHere
Osiris
Level 89
God Stats
3W - 1L
1,715 SR
Queue Stats
300W - 259L
1,548 Elo+
Party 1
Cerberus
Cerberus
McCornyJr
Cerberus
Level 36
God Stats
13W - 17L
1,531 SR
Queue Stats
324W - 302L
1,510 Elo+
Party 1
Jing Wei
Jing Wei
Potatogreen69
Jing Wei
Level 48
God Stats
3W - 4L
1,417 SR
Queue Stats
37W - 43L
1,435 Elo+
Party 3
Poseidon
Poseidon
xXHUNTSUCCXx
Poseidon
Level 81
God Stats
2W - 0L
1,699 SR
Queue Stats
78W - 82L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BiBi_26PR
Cliodhna
13
3 / 6 / 1
8,461
498
5,970
18,653
7,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 7 / 4
7,542
444
3,657
20,719
19,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 7 / 2
7,708
453
10,028
13,104
5,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Horus
XMrioX
Horus
13
3 / 5 / 0
8,300
488
8,985
16,429
13,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 1
9,227
543
5,538
9,485
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
K0di xD
Cabrakan
16
11 / 3 / 6
10,550
621
16,753
13,236
9,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
16
10 / 2 / 8
10,510
618
16,894
15,549
11,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
McCornyJr
Cerberus
12
1 / 0 / 13
8,506
500
4,044
13,143
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Potatogreen69
Jing Wei
12
0 / 2 / 2
7,609
448
3,326
7,091
2,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
xXHUNTSUCCXx
Poseidon
15
4 / 3 / 12
9,624
566
15,456
11,609
5,130
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
10
Kills
26
26
Deaths
10
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
BiBi_26PR
Cliodhna
3
6
1
0.58
W
Cabrakan
K0di xD
Cabrakan
11
3
6
4.67
L
0
7
4
0.29
W
Osiris
10
2
8
7
W
Cerberus
McCornyJr
Cerberus
1
0
13
7.5
W
Jing Wei
Potatogreen69
Jing Wei
0
2
2
0.5
L
2
7
2
0.43
L
Horus
XMrioX
Horus
3
5
0
0.6
L
2
1
1
2.5
W
Poseidon
xXHUNTSUCCXx
Poseidon
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,178
Damage
56,473
78,390
Taken
60,628
50,481
Mitigated
42,082
17,521
Healing
17,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
BiBi_26PR
Cliodhna
5,970
815
0
4,360
18,653
7,590
0
6,868
11,621
0
55,747
W
Cabrakan
K0di xD
Cabrakan
16,753
2,420
0
3,483
13,236
9,564
169
1,452
11,342
59,711
0
L
3,657
800
400
2,953
20,719
19,944
26
9,522
11,069
14,845
0
W
Osiris
16,894
6,999
0
4,852
15,549
11,519
101
3,563
11,625
0
92,589
W
Cerberus
McCornyJr
Cerberus
4,044
550
0
4,719
13,143
13,069
99
4,691
8,230
30,180
0
W
Jing Wei
Potatogreen69
Jing Wei
3,326
2,508
0
813
7,091
2,800
1,440
2,953
4,136
0
42,002
L
10,028
526
0
1,375
13,104
5,346
0
7,273
5,733
58,057
0
L
Horus
XMrioX
Horus
8,985
3,679
382
3,715
16,429
13,865
0
10,143
5,786
0
45,446
L
5,538
2,208
0
4,336
9,485
3,736
1,511
1,511
7,928
80,372
0
W
Poseidon
xXHUNTSUCCXx
Poseidon
15,456
2,971
0
3,997
11,609
5,130
1,320
6,243
4,907
83,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,238
Gold Earned
46,799
448
Minions Killed
518
0
Camps Cleared
0
1,489,733
Distance Traveled
1,579,341
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,461
498
91
5
0
303,752
0
W
Cabrakan
10,550
621
113
7
0
310,077
2
L
Artio
7,542
444
26
2
0
300,745
3
W
Osiris
10,510
618
132
8
0
349,744
1
W
Cerberus
8,506
500
74
4
0
333,702
1
W
Jing Wei
7,609
448
82
5
0
242,544
0
L
Janus
7,708
453
102
6
0
302,907
1
L
Horus
8,300
488
88
5
0
308,204
5
L
Sol
9,227
543
141
8
0
274,125
5
W
Poseidon
9,624
566
117
7
0
343,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role