Player Matchup

The Morrigan
The Morrigan
Diamond I
 
The Morrigan
Diamond I
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Diamond I
Dash SK
Mercury
Diamond I
Level 145
God Stats
10W - 13L
1,581 SR
Queue Stats
214W - 181L
2,427 MMR
Solo
Yu Huang
Yu Huang
Diamond II
UrAuntJosie
Yu Huang
Diamond II
Level 160
God Stats
12W - 13L
1,647 SR
Queue Stats
275W - 269L
2,339 MMR
Party 2
Mulan
Mulan
Diamond III
lRisen_
Mulan
Diamond III
Level 123
God Stats
2W - 2L
1,835 SR
Queue Stats
143W - 128L
2,275 MMR
Solo
Ares
Ares
Platinum II
pS x Gambit
Ares
Platinum II
Level 157
God Stats
27W - 31L
1,593 SR
Queue Stats
712W - 729L
2,079 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,631 SR
2,124 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,729 SR
2,319 MMR
Bakasura
Bakasura
Diamond I
FatesEnigma
Bakasura
Diamond I
Level 142
God Stats
9W - 6L
1,673 SR
Queue Stats
437W - 424L
2,329 MMR
Party 1
Danzaburou
Danzaburou
Masters
SuriStriket
Danzaburou
Masters
Level 137
God Stats
137W - 121L
1,770 SR
Queue Stats
512W - 506L
2,958 MMR
Solo
Zhong Kui
Zhong Kui
Masters
TAQUITOOOO
Zhong Kui
Masters
Level 147
God Stats
35W - 29L
1,697 SR
Queue Stats
466W - 456L
2,246 MMR
Party 1
Merlin
Merlin
Platinum I
p-Cuzzo
Merlin
Platinum I
Level 106
God Stats
25W - 16L
1,826 SR
Queue Stats
126W - 131L
2,061 MMR
Solo
Geb
Geb
Platinum III
ΑPOCΑLYPSE
Geb
Platinum III
Level 102
God Stats
1W - 1L
1,677 SR
Queue Stats
40W - 16L
2,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
2 / 1 / 0
6,466
462
8,587
6,979
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Dash SK
Mercury
13
1 / 1 / 2
7,574
541
4,799
9,099
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
UrAuntJosie
Yu Huang
10
0 / 2 / 0
6,428
459
2,146
6,284
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
lRisen_
Mulan
12
0 / 2 / 1
7,383
527
11,370
13,616
12,740
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 1
5,990
428
4,446
11,143
10,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
PoseidonTiamatRavanaKali

VS

Bans
LokiNemesisLancelotAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FatesEnigma
Bakasura
14
0 / 1 / 1
7,834
560
3,142
11,639
4,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
SuriStriket
Danzaburou
14
3 / 0 / 1
8,139
581
3,388
8,054
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
TAQUITOOOO
Zhong Kui
15
1 / 1 / 1
9,025
645
9,164
15,830
14,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
p-Cuzzo
Merlin
14
2 / 0 / 2
8,246
589
9,471
9,041
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 2 / 3
7,334
524
5,932
9,105
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
7
7
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
1
0
2
L
Mercury
Dash SK
Mercury
1
1
2
2
W
Bakasura
FatesEnigma
Bakasura
0
1
1
0.5
W
Danzaburou
SuriStriket
Danzaburou
3
0
1
3.5
W
Zhong Kui
TAQUITOOOO
Zhong Kui
1
1
1
1.5
L
Yu Huang
UrAuntJosie
Yu Huang
0
2
0
0
L
Mulan
lRisen_
Mulan
0
2
1
0.25
W
Merlin
p-Cuzzo
Merlin
2
0
2
3
L
1
1
1
1.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,348
Damage
31,097
47,121
Taken
53,669
31,835
Mitigated
31,078
8,567
Healing
26,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
8,587
3,954
0
1,070
6,979
2,386
124
1,175
5,609
50,922
4,006
L
Mercury
Dash SK
Mercury
4,799
1,268
0
0
9,099
3,780
0
2,837
6,262
0
65,853
W
Bakasura
FatesEnigma
Bakasura
3,142
1,886
0
3,652
11,639
4,893
1,380
6,463
5,116
0
59,434
W
Danzaburou
SuriStriket
Danzaburou
3,388
683
0
4,881
8,054
3,203
0
499
7,477
0
66,715
W
Zhong Kui
TAQUITOOOO
Zhong Kui
9,164
2,194
0
11,718
15,830
14,020
166
0
15,830
67,246
10,586
L
Yu Huang
UrAuntJosie
Yu Huang
2,146
144
0
750
6,284
2,654
484
4,684
1,600
43,190
0
L
Mulan
lRisen_
Mulan
11,370
1,562
0
4,929
13,616
12,740
0
8,133
5,483
0
58,372
W
Merlin
p-Cuzzo
Merlin
9,471
709
136
3,216
9,041
3,942
1,472
2,821
6,072
69,498
0
L
4,446
813
254
1,564
11,143
10,275
0
6,398
4,715
27,849
0
W
5,932
1,397
0
2,718
9,105
5,020
39
4,226
4,879
27,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
40,578
410
Minions Killed
548
0
Camps Cleared
0
1,288,842
Distance Traveled
1,430,927
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,466
462
77
6
0
224,780
2
L
Mercury
7,574
541
116
8
0
315,698
4
W
Bakasura
7,834
560
122
9
0
324,512
6
W
Danzaburou
8,139
581
113
8
0
309,287
5
W
Zhong Kui
9,025
645
155
11
0
236,536
1
L
Yu Huang
6,428
459
83
6
0
203,412
3
L
Mulan
7,383
527
103
7
0
255,100
3
W
Merlin
8,246
589
131
9
0
274,416
5
L
Ares
5,990
428
31
2
0
289,852
4
W
Geb
7,334
524
27
2
0
286,176
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role