Player Matchup

Fenrir
Fenrir
Pureflight09
Fenrir
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 20L
1,172 Elo+
Party 1
Achilles
Achilles
Silent Playz334
Achilles
Level 49
God Stats
51W - 55L
1,412 SR
Queue Stats
119W - 165L
1,276 Elo+
Party 1
Nu Wa
Nu Wa
Un1qu3 Waff1
Nu Wa
Level 8
God Stats
0W - 3L
1,139 SR
Queue Stats
0W - 9L
895 Elo+
Party 1
Team Averages
Level 24
1,350 SR
1,115 Elo+

VS

Team Averages
Level 58
1,390 SR
1,324 Elo+
Merlin
Merlin
LionFireTtv
Merlin
Level 86
God Stats
28W - 35L
1,505 SR
Queue Stats
55W - 70L
1,346 Elo+
Solo
Danzaburou
Danzaburou
Typical zahi
Danzaburou
Level 40
God Stats
10W - 9L
1,165 SR
Queue Stats
195W - 310L
1,216 Elo+
Solo
Cthulhu
Cthulhu
VerbatimWolf258
Cthulhu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 6 / 3
10,031
627
2,904
20,211
12,175
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
16
5 / 3 / 0
10,645
665
13,921
25,986
19,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
7,742
484
0
1,461
447

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
0 / 1 / 8
10,754
672
11,265
6,362
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Typical zahi
Danzaburou
16
7 / 3 / 2
11,667
729
16,971
14,943
6,277
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 2 / 5
10,992
687
7,394
10,071
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
9
9
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
1
8
4
L
Fenrir
1
6
3
0.42
L
Achilles
5
3
0
1.67
W
Danzaburou
Typical zahi
Danzaburou
7
3
2
2.67
L
0
0
1
0.5
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,825
Damage
35,630
47,658
Taken
31,376
32,499
Mitigated
23,179
5,986
Healing
7,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
11,265
909
0
1,394
6,362
4,769
441
123
6,239
43,665
0
L
Fenrir
2,904
695
0
1,860
20,211
12,175
0
7,606
12,118
0
18,196
L
Achilles
13,921
3,812
0
4,126
25,986
19,877
0
9,241
16,048
0
41,473
W
Danzaburou
Typical zahi
Danzaburou
16,971
10,647
0
3,207
14,943
6,277
1,412
882
14,061
0
56,372
L
0
0
0
0
1,461
447
0
628
833
1
0
W
7,394
1,203
168
2,860
10,071
12,133
73
318
9,222
21,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,418
Gold Earned
33,413
82
Minions Killed
176
2
Camps Cleared
11
545,528
Distance Traveled
793,596
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,754
672
81
5
6
245,087
2
L
Fenrir
10,031
627
20
1
0
242,749
1
L
Achilles
10,645
665
62
4
2
302,685
1
W
Danzaburou
11,667
729
72
5
4
273,312
1
L
Nu Wa
7,742
484
0
0
0
94
0
W
Cthulhu
10,992
687
23
1
1
275,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role