Player Matchup

Amaterasu
Amaterasu
DancingDucky88
Amaterasu
Level 125
God Stats
10W - 3L
1,704 SR
Queue Stats
107W - 165L
1,322 Elo+
Party 1
Loki
Loki
JdaPlug13
Loki
Level 100
God Stats
13W - 12L
1,600 SR
Queue Stats
132W - 140L
1,394 Elo+
Party 1
Olorun
Olorun
WHITEWOMENLOVER
Olorun
Level 126
God Stats
10W - 7L
1,519 SR
Queue Stats
134W - 176L
1,344 Elo+
Party 1
Team Averages
Level 117
1,608 SR
1,353 Elo+

VS

Team Averages
Level 41
1,471 SR
1,310 Elo+
Janus
Janus
Bwrage22
Janus
Level 64
God Stats
24W - 32L
1,545 SR
Queue Stats
139W - 189L
1,287 Elo+
Solo
Bacchus
Bacchus
ecualizar
Bacchus
Level 31
God Stats
75W - 83L
1,497 SR
Queue Stats
114W - 174L
1,362 Elo+
Party 2
Danzaburou
Danzaburou
vivanko96
Danzaburou
Level 28
God Stats
10W - 16L
1,371 SR
Queue Stats
77W - 121L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DancingDucky88
Amaterasu
13
2 / 4 / 7
9,948
711
6,643
17,405
14,112
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Loki
14
5 / 3 / 5
10,130
724
13,694
13,852
9,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 1 / 2
9,573
684
6,768
11,525
5,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bwrage22
Janus
13
3 / 3 / 2
9,707
693
4,111
8,395
3,202
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
ecualizar
Bacchus
12
2 / 1 / 2
8,731
624
4,620
11,054
9,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
vivanko96
Danzaburou
11
1 / 6 / 3
8,527
609
9,674
13,284
5,628
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
10
Kills
6
8
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
Bwrage22
Janus
3
3
2
1.33
W
Amaterasu
DancingDucky88
Amaterasu
2
4
7
1.38
W
Loki
5
3
5
2.5
W
3
1
2
4
L
Bacchus
ecualizar
Bacchus
2
1
2
3
L
Danzaburou
vivanko96
Danzaburou
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,105
Damage
18,405
42,782
Taken
32,733
28,628
Mitigated
18,467
11,845
Healing
5,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bwrage22
Janus
4,111
470
0
0
8,395
3,202
0
645
7,389
32,775
0
W
Amaterasu
DancingDucky88
Amaterasu
6,643
2,526
604
4,465
17,405
14,112
318
3,207
14,198
0
12,603
W
Loki
13,694
2,580
0
1,301
13,852
9,320
747
2,377
11,073
365
27,029
W
6,768
3,882
1,439
4,036
11,525
5,196
696
3,661
7,864
48,527
0
L
Bacchus
ecualizar
Bacchus
4,620
717
243
3,545
11,054
9,637
0
4,390
6,224
12,402
0
L
Danzaburou
vivanko96
Danzaburou
9,674
4,604
91
1,663
13,284
5,628
0
1,984
10,715
0
22,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,651
Gold Earned
26,965
120
Minions Killed
104
8
Camps Cleared
4
761,289
Distance Traveled
599,801
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,707
693
66
5
2
211,884
4
W
Amaterasu
9,948
711
11
1
0
265,873
3
W
Loki
10,130
724
25
2
2
262,176
1
W
Olorun
9,573
684
84
6
6
233,240
6
L
Bacchus
8,731
624
14
1
2
195,623
5
L
Danzaburou
8,527
609
24
2
0
192,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role