Player Matchup

Odin
Odin
ArozeBeat45
Odin
Level 108
God Stats
5W - 5L
1,276 SR
Queue Stats
538W - 558L
1,425 Elo+
Party 1
Sol
Sol
KingKoma
Sol
Level 145
God Stats
2W - 3L
1,575 SR
Queue Stats
46W - 45L
1,511 Elo+
Solo
Merlin
Merlin
SolielLunaire
Merlin
Level 109
God Stats
23W - 22L
1,748 SR
Queue Stats
559W - 594L
1,507 Elo+
Solo
Cthulhu
Cthulhu
TazePrizer
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,519 Elo+
Party 1
Pele
Pele
XGhost-DeltaX
Pele
Level 155
God Stats
6W - 4L
1,500 SR
Queue Stats
248W - 235L
1,559 Elo+
Party 1
Team Averages
Level 128
1,520 SR
1,504 Elo+

VS

Team Averages
Level 113
1,571 SR
1,499 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
D1 Mini Golf
Ra
Level 103
God Stats
5W - 7L
1,576 SR
Queue Stats
78W - 81L
1,518 Elo+
Party 2
Thoth
Thoth
Lao
Thoth
Level 86
God Stats
0W - 2L
1,650 SR
Queue Stats
378W - 456L
1,445 Elo+
Solo
Khepri
Khepri
yahiriswag
Khepri
Level 107
God Stats
5W - 3L
1,628 SR
Queue Stats
211W - 195L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,451
532
4,720
8,560
7,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 0 / 1
7,328
523
8,252
11,158
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 0 / 0
7,829
559
8,315
7,503
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
TazePrizer
Cthulhu
11
1 / 1 / 3
6,880
491
4,400
7,325
5,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 1 / 3
6,639
474
5,054
10,672
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 1 / 0
7,148
511
3,436
12,662
8,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
 
Anhur
11
1 / 2 / 0
6,367
455
5,626
8,985
3,606
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 1
6,734
481
5,650
9,458
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Lao
Thoth
11
0 / 2 / 0
6,624
473
3,862
5,714
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
yahiriswag
Khepri
10
0 / 1 / 1
6,300
450
2,861
7,852
6,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
0
2
L
Anhur
 
Anhur
1
2
0
0.5
W
2
1
0
2
L
0
1
1
0.5
W
2
0
1
2.5
L
Thoth
Lao
Thoth
0
2
0
0
W
2
0
0
2
W
Cthulhu
TazePrizer
Cthulhu
1
1
3
2.5
W
0
1
3
1.5
L
Khepri
yahiriswag
Khepri
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,741
Damage
21,435
45,218
Taken
44,671
23,272
Mitigated
25,917
19,022
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,436
1,680
0
6,034
12,662
8,896
0
870
11,792
2,846
47,548
L
Anhur
 
Anhur
5,626
2,705
0
3,560
8,985
3,606
556
7,262
1,723
0
47,673
W
4,720
615
0
875
8,560
7,725
0
3,783
4,777
0
43,809
L
5,650
1,032
478
2,678
9,458
4,755
0
6,839
2,619
58,270
0
W
8,252
4,024
0
7,415
11,158
3,233
255
781
10,377
66,552
0
L
Thoth
Lao
Thoth
3,862
536
0
1,052
5,714
1,999
195
125
5,589
46,458
0
W
8,315
512
0
3,470
7,503
3,207
340
4,148
3,355
76,651
0
W
Cthulhu
TazePrizer
Cthulhu
4,400
612
477
1,845
7,325
5,202
29
2,169
5,156
22,217
0
W
5,054
1,438
0
4,940
10,672
3,905
7
1,720
8,952
0
52,025
L
Khepri
yahiriswag
Khepri
2,861
194
0
1,835
7,852
6,661
38
5,871
1,981
22,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,127
Gold Earned
33,173
458
Minions Killed
394
0
Camps Cleared
0
1,405,467
Distance Traveled
1,171,728
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,148
511
87
6
0
240,145
2
L
Anhur
6,367
455
87
6
0
227,455
1
W
Odin
7,451
532
87
6
0
272,246
0
L
Ra
6,734
481
111
8
0
213,857
0
W
Sol
7,328
523
112
8
0
263,807
5
L
Thoth
6,624
473
83
6
0
207,691
5
W
Merlin
7,829
559
136
10
0
258,068
1
W
Cthulhu
6,880
491
46
3
0
302,271
4
W
Pele
6,639
474
77
6
0
309,075
4
L
Khepri
6,300
450
26
2
0
282,580
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role