Player Matchup

Freya
Freya
AccelBlaster
Freya
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
350W - 364L
1,404 Elo+
Party 2
Ymir
Ymir
ChefBurnz
Ymir
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 97L
1,412 Elo+
Solo
Ra
Ra
HadesGlitch
Ra
Level 21
God Stats
0W - 2L
1,169 SR
Queue Stats
19W - 42L
1,294 Elo+
Solo
Izanami
Izanami
SmashSmashSmaash
Izanami
Level 98
God Stats
1W - 1L
1,461 SR
Queue Stats
49W - 55L
1,349 Elo+
Solo
Tyr
Tyr
xRaisor
Tyr
Level 63
God Stats
9W - 4L
1,606 SR
Queue Stats
304W - 335L
1,387 Elo+
Party 2
Team Averages
Level 86
1,447 SR
1,369 Elo+

VS

Team Averages
Level 103
1,561 SR
1,396 Elo+
Sylvanus
Sylvanus
Blon_787
Sylvanus
Level 122
God Stats
4W - 4L
1,355 SR
Queue Stats
271W - 261L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
DanzoCastle
Nu Wa
Level 103
God Stats
8W - 3L
1,753 SR
Queue Stats
89W - 93L
1,442 Elo+
Party 1
Gilgamesh
Gilgamesh
GuardianWhiteFox
Gilgamesh
Level 40
God Stats
4W - 2L
1,334 SR
Queue Stats
151W - 175L
1,322 Elo+
Solo
Ah Puch
Ah Puch
Harikkun
Ah Puch
Level 123
God Stats
1W - 0L
1,684 SR
Queue Stats
9W - 5L
1,433 Elo+
Party 1
Bakasura
Bakasura
insomni4_749
Bakasura
Level 125
God Stats
3W - 0L
1,678 SR
Queue Stats
121W - 124L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 3
9,452
675
7,896
19,272
8,501
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
0 / 5 / 2
7,990
571
3,733
13,626
14,311
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 13 / 5
9,437
674
10,153
19,084
7,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 7 / 3
10,041
717
11,276
16,011
7,024
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tyr
13
2 / 3 / 2
7,936
567
4,781
15,709
8,808
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blon_787
Sylvanus
18
4 / 3 / 21
10,836
774
9,993
17,468
19,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
7 / 2 / 22
11,728
838
21,850
10,835
5,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
17
7 / 3 / 22
11,058
790
12,637
23,126
19,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
Harikkun
Ah Puch
20
12 / 1 / 21
12,300
879
29,264
9,832
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
insomni4_749
Bakasura
18
6 / 2 / 13
10,692
764
5,278
13,525
10,676
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
135
10
Kills
36
36
Deaths
11
15
Assists
99
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
Sylvanus
Blon_787
Sylvanus
4
3
21
4.83
L
Ymir
0
5
2
0.2
W
7
2
22
9
W
Gilgamesh
7
3
22
6
L
2
13
5
0.35
W
Ah Puch
Harikkun
Ah Puch
12
1
21
22.5
L
3
7
3
0.64
W
Bakasura
insomni4_749
Bakasura
6
2
13
6.25
L
Tyr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,839
Damage
79,022
83,702
Taken
74,786
46,154
Mitigated
58,871
19,853
Healing
36,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,896
2,251
1,382
4,901
19,272
8,501
0
13,475
5,482
16,068
0
W
Sylvanus
Blon_787
Sylvanus
9,993
1,519
5,897
7,503
17,468
19,034
830
5,356
12,112
18,955
2,125
L
Ymir
3,733
171
585
835
13,626
14,311
0
10,899
2,609
15,114
0
W
21,850
6,389
2,485
2,166
10,835
5,167
3,681
3,019
7,816
50,585
0
W
Gilgamesh
12,637
2,027
1,096
6,440
23,126
19,276
611
4,560
15,483
0
18,229
L
10,153
1,117
1,347
1,271
19,084
7,510
0
13,910
5,064
25,062
0
W
Ah Puch
Harikkun
Ah Puch
29,264
1,126
1,024
3,817
9,832
4,718
1,780
2,758
6,754
57,471
0
L
11,276
4,427
960
2,975
16,011
7,024
0
10,628
5,313
0
33,433
W
Bakasura
insomni4_749
Bakasura
5,278
3,974
2,374
4,130
13,525
10,676
977
6,771
6,754
0
6,473
L
Tyr
4,781
92
1,164
4,433
15,709
8,808
0
11,915
3,794
1,527
7,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,856
Gold Earned
56,614
154
Minions Killed
150
0
Camps Cleared
0
938,220
Distance Traveled
1,377,605
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,452
675
32
2
0
206,334
0
W
Sylvanus
10,836
774
16
1
0
264,185
1
L
Ymir
7,990
571
37
3
0
123,100
0
W
Nu Wa
11,728
838
50
4
0
269,332
0
W
Gilgamesh
11,058
790
15
1
0
255,949
0
L
Ra
9,437
674
27
2
0
182,083
0
W
Ah Puch
12,300
879
62
4
0
286,925
0
L
Izanami
10,041
717
54
4
0
219,961
0
W
Bakasura
10,692
764
7
1
0
301,214
0
L
Tyr
7,936
567
4
0
0
206,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role