Player Matchup

Ganesha
Ganesha
IDidntKillMyWife
Ganesha
Level 94
God Stats
34W - 14L
1,636 SR
Queue Stats
44W - 22L
1,646 Elo+
Party 2
Freya
Freya
JaredLemonSauce
Freya
Level 146
God Stats
2W - 0L
1,822 SR
Queue Stats
42W - 21L
1,652 Elo+
Party 2
Horus
Horus
aldermach1
Horus
Level 127
God Stats
19W - 5L
1,724 SR
Queue Stats
55W - 27L
1,653 Elo+
Party 2
Team Averages
Level 122
1,727 SR
1,650 Elo+

VS

Team Averages
Level 83
1,351 SR
1,530 Elo+
Ra
Ra
NotARobotArcade_
Ra
Level 102
God Stats
0W - 2L
1,071 SR
Queue Stats
4W - 8L
1,397 Elo+
Party 1
Kali
Kali
Splyttsx
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Party 1
Mulan
Mulan
TheJonStargaryen
Mulan
Level 119
God Stats
0W - 1L
1,483 SR
Queue Stats
3W - 4L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 14
10,545
753
5,233
12,291
14,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
8 / 0 / 6
10,652
761
19,920
12,986
6,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
14
6 / 2 / 7
10,538
753
10,401
14,714
16,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,682
620
9,641
7,794
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
11
0 / 5 / 2
7,750
554
4,328
16,882
11,963
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 7 / 0
7,762
554
7,622
15,271
10,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
14
Kills
2
2
Deaths
14
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
14
7
W
8
0
6
11
L
1
2
1
0.75
L
Kali
0
5
2
0.2
L
1
7
0
0.14
W
Horus
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,554
Damage
21,591
39,991
Taken
39,947
37,805
Mitigated
25,928
20,480
Healing
7,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,233
652
713
4,710
12,291
14,753
519
4,388
7,725
25,384
0
W
19,920
9,215
0
8,265
12,986
6,481
1,702
2,098
10,702
58,121
0
L
9,641
430
748
1,348
7,794
3,309
0
4,800
2,994
48,236
0
L
Kali
4,328
983
0
3,389
16,882
11,963
0
9,945
6,937
0
16,147
L
7,622
2,006
155
2,135
15,271
10,656
0
10,692
4,579
0
13,130
W
Horus
10,401
4,175
1,928
4,864
14,714
16,571
484
3,867
10,183
0
29,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,735
Gold Earned
24,194
144
Minions Killed
121
4
Camps Cleared
5
724,335
Distance Traveled
703,261
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,545
753
0
0
0
244,672
2
W
Freya
10,652
761
101
7
2
229,505
3
L
Ra
8,682
620
91
7
3
269,376
3
L
Kali
7,750
554
16
1
2
242,572
1
L
Mulan
7,762
554
14
1
0
191,313
0
W
Horus
10,538
753
43
3
2
250,158
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role