Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
BraeBingBong
Nike
Level 28
God Stats
1W - 1L
1,714 SR
Queue Stats
84W - 59L
1,593 Elo+
Party 1
Hercules
Hercules
Chugadelik
Hercules
Level 129
God Stats
3W - 6L
1,515 SR
Queue Stats
462W - 301L
1,577 Elo+
Party 1
Yemoja
Yemoja
EmpressBelial
Yemoja
Level 158
God Stats
10W - 4L
1,749 SR
Queue Stats
356W - 239L
1,586 Elo+
Party 1
Set
Set
Tango Piggy 123
Set
Level 119
God Stats
5W - 3L
1,914 SR
Queue Stats
236W - 192L
1,622 Elo+
Party 1
Team Averages
Level 105
1,678 SR
1,576 Elo+

VS

Team Averages
Level 99
1,445 SR
1,448 Elo+
Yemoja
Yemoja
El Stonewall
Yemoja
Level 28
God Stats
2W - 1L
1,273 SR
Queue Stats
118W - 118L
1,460 Elo+
Party 2
Janus
Janus
G Fuel Dragon
Janus
Level 81
God Stats
2W - 3L
1,252 SR
Queue Stats
86W - 74L
1,466 Elo+
Party 2
Ymir
Ymir
KushMasterJedi
Ymir
Level 105
God Stats
9W - 3L
1,572 SR
Queue Stats
113W - 114L
1,465 Elo+
Party 2
Zhong Kui
Zhong Kui
ZeroLycan
Zhong Kui
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 44L
1,376 Elo+
Solo
Cthulhu
Cthulhu
iTzGuDTiMeZ
Cthulhu
Level 124
God Stats
16W - 5L
1,625 SR
Queue Stats
190W - 184L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
0 / 5 / 3
7,587
632
10,468
15,792
9,830
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
7,979
665
7,095
14,446
21,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Chugadelik
Hercules
15
1 / 2 / 2
7,569
631
12,391
23,270
38,334
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 2 / 3
7,963
664
6,181
18,096
26,540
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 7 / 1
8,019
668
13,469
23,090
25,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 0 / 13
8,946
746
5,925
7,004
7,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
9 / 2 / 7
10,354
863
25,230
9,650
5,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
5 / 2 / 10
9,607
801
16,298
19,651
15,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
ZeroLycan
Zhong Kui
15
1 / 1 / 14
8,930
744
12,901
14,592
12,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
iTzGuDTiMeZ
Cthulhu
17
4 / 0 / 16
9,869
822
22,734
20,076
28,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
4
Kills
20
20
Deaths
5
11
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
5
3
0.3
L
1
4
2
0.5
L
Hercules
Chugadelik
Hercules
1
2
2
1
W
Yemoja
1
0
13
7.5
L
1
2
3
1.25
W
9
2
7
6.25
W
5
2
10
5
L
1
7
1
0.21
W
Zhong Kui
ZeroLycan
Zhong Kui
1
1
14
8
W
Cthulhu
iTzGuDTiMeZ
Cthulhu
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,604
Damage
83,088
94,694
Taken
70,973
121,865
Mitigated
70,565
48,132
Healing
36,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
10,468
8,045
1,425
646
15,792
9,830
0
14,215
1,173
0
29,385
L
7,095
973
1,761
655
14,446
21,416
0
12,593
1,472
0
10,090
L
Hercules
Chugadelik
Hercules
12,391
4,707
1,794
7,264
23,270
38,334
0
19,281
3,072
0
17,152
W
Yemoja
5,925
1,647
11,708
868
7,004
7,954
673
454
6,550
8,901
0
L
6,181
2,363
17,759
7,081
18,096
26,540
0
16,200
1,334
12,131
0
W
25,230
2,116
2,190
776
9,650
5,316
218
698
8,952
33,723
0
W
16,298
1,727
503
1,123
19,651
15,998
0
1,930
17,721
22,674
0
L
13,469
5,047
3,221
6,526
23,090
25,745
0
17,965
4,555
0
22,780
W
Zhong Kui
ZeroLycan
Zhong Kui
12,901
1,372
1,028
3,860
14,592
12,569
2,294
528
14,064
23,066
0
W
Cthulhu
iTzGuDTiMeZ
Cthulhu
22,734
1,948
7,167
7,160
20,076
28,728
395
2,571
17,505
43,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,117
Gold Earned
47,706
87
Minions Killed
121
0
Camps Cleared
0
1,042,086
Distance Traveled
1,234,857
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,587
632
46
4
0
197,548
0
L
Nike
7,979
665
9
1
0
215,325
0
L
Hercules
7,569
631
12
1
0
218,066
0
W
Yemoja
8,946
746
18
2
0
210,434
0
L
Yemoja
7,963
664
12
1
0
199,094
0
W
Janus
10,354
863
30
3
0
255,089
0
W
Ymir
9,607
801
14
1
0
229,930
0
L
Set
8,019
668
8
1
0
212,053
0
W
Zhong Kui
8,930
744
27
2
0
241,176
1
W
Cthulhu
9,869
822
32
3
0
298,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role