Player Matchup

Nox
Nox
 
Nox
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AFROGUMMYBEAR206
Tiamat
Level 143
God Stats
6W - 11L
1,431 SR
Queue Stats
248W - 224L
1,469 Elo+
Party 3
Medusa
Medusa
Sweet Bib
Medusa
Level 125
God Stats
3W - 10L
1,534 SR
Queue Stats
410W - 377L
1,568 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YourMaidenNasty
Tsukuyomi
Level 155
God Stats
4W - 3L
1,733 SR
Queue Stats
217W - 189L
1,574 Elo+
Party 3
Zhong Kui
Zhong Kui
jecksweg
Zhong Kui
Level 85
God Stats
29W - 27L
1,468 SR
Queue Stats
84W - 96L
1,414 Elo+
Party 2
Team Averages
Level 126
1,533 SR
1,505 Elo+

VS

Team Averages
Level 87
1,603 SR
1,498 Elo+
Izanami
Izanami
GothicShark603
Izanami
Level 38
God Stats
5W - 1L
1,665 SR
Queue Stats
65W - 59L
1,533 Elo+
Solo
Agni
Agni
HubofTheGoat
Agni
Level 119
God Stats
6W - 3L
1,554 SR
Queue Stats
83W - 80L
1,466 Elo+
Party 1
Thanatos
Thanatos
MLF_hunterNEMO
Thanatos
Level 73
God Stats
6W - 3L
1,691 SR
Queue Stats
166W - 184L
1,459 Elo+
Party 1
Nemesis
Nemesis
NxComp
Nemesis
Level 83
God Stats
10W - 3L
1,638 SR
Queue Stats
38W - 27L
1,527 Elo+
Party 1
Sylvanus
Sylvanus
SSG-BRAWLER
Sylvanus
Level 123
God Stats
13W - 13L
1,468 SR
Queue Stats
430W - 394L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
8
1 / 4 / 0
5,392
415
2,499
9,950
5,361
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 1
6,952
535
4,572
5,781
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Sweet Bib
Medusa
11
0 / 1 / 2
6,035
464
5,213
10,261
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
YourMaidenNasty
Tsukuyomi
11
2 / 4 / 1
6,430
495
5,302
10,889
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zhong Kui
jecksweg
Zhong Kui
10
0 / 5 / 0
6,430
495
4,480
8,778
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
7,364
566
4,804
7,065
2,439
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 2 / 2
7,564
582
6,491
6,177
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
14
7 / 0 / 2
8,523
656
6,905
10,629
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nemesis
NxComp
Nemesis
12
5 / 0 / 3
7,483
576
6,246
8,099
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
SSG-BRAWLER
Sylvanus
10
0 / 2 / 5
6,169
475
5,922
9,197
7,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
15
15
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
4
0
0.25
L
2
1
1
2.5
W
2
1
0
2
W
1
2
2
1
W
Thanatos
7
0
2
8
W
Nemesis
NxComp
Nemesis
5
0
3
6.5
W
Sylvanus
SSG-BRAWLER
Sylvanus
0
2
5
1.25
L
Medusa
Sweet Bib
Medusa
0
1
2
1
L
Tsukuyomi
YourMaidenNasty
Tsukuyomi
2
4
1
0.63
L
Zhong Kui
jecksweg
Zhong Kui
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,066
Damage
30,368
45,659
Taken
41,167
20,450
Mitigated
19,144
13,315
Healing
23,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,499
1,073
274
2,432
9,950
5,361
0
3,799
6,069
11,875
0
L
4,572
645
0
2,186
5,781
2,936
72
3,041
2,578
46,222
0
W
4,804
2,948
0
4,102
7,065
2,439
336
733
6,332
0
57,880
W
6,491
511
0
2,157
6,177
2,373
584
2,856
3,017
53,177
0
W
Thanatos
6,905
1,916
0
14,083
10,629
4,070
832
3,916
6,135
0
57,241
W
Nemesis
NxComp
Nemesis
6,246
3,304
0
1,182
8,099
2,719
1,232
481
7,552
0
46,873
W
Sylvanus
SSG-BRAWLER
Sylvanus
5,922
2,178
68
1,545
9,197
7,543
400
2,535
6,580
25,506
9,390
L
Medusa
Sweet Bib
Medusa
5,213
2,624
0
2,936
10,261
3,798
0
2,471
7,790
0
45,801
L
Tsukuyomi
YourMaidenNasty
Tsukuyomi
5,302
1,342
0
3,344
10,889
3,899
0
1,800
8,931
0
40,866
L
Zhong Kui
jecksweg
Zhong Kui
4,480
572
0
2,143
8,778
4,456
1,110
0
8,778
37,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
37,103
323
Minions Killed
467
0
Camps Cleared
0
1,250,659
Distance Traveled
1,325,160
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,392
415
11
1
0
246,187
1
L
Tiamat
6,952
535
84
6
0
264,564
6
W
Izanami
7,364
566
107
8
0
246,225
4
W
Agni
7,564
582
126
10
0
264,288
0
W
Thanatos
8,523
656
110
8
0
283,912
3
W
Nemesis
7,483
576
74
6
0
304,333
0
W
Sylvanus
6,169
475
50
4
0
226,402
3
L
Medusa
6,035
464
74
6
0
242,051
0
L
Tsukuyomi
6,430
495
75
6
0
264,798
2
L
Zhong Kui
6,430
495
79
6
0
233,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role