Player Matchup

Odin
Odin
Platinum II
CashMoney___x___
Odin
Platinum II
Level 136
God Stats
3W - 2L
1,683 SR
Queue Stats
70W - 57L
1,859 MMR
Party 1
Bastet
Bastet
Platinum I
Finx1752
Bastet
Platinum I
Level 101
God Stats
2W - 0L
1,820 SR
Queue Stats
64W - 52L
1,886 MMR
Party 1
Zeus
Zeus
Platinum I
YMNoah
Zeus
Platinum I
Level 122
God Stats
1W - 1L
1,540 SR
Queue Stats
64W - 52L
1,886 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,681 SR
1,877 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,495 SR
1,751 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Diamond V
Generalzackeous
Ymir
Diamond V
Level 159
God Stats
1W - 4L
1,552 SR
Queue Stats
252W - 263L
2,122 MMR
Party 2
Da Ji
Da Ji
Gold III
jorgelopez33
Da Ji
Gold III
Level 122
God Stats
7W - 12L
1,434 SR
Queue Stats
50W - 58L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
13,568
754
13,446
24,371
31,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Finx1752
Bastet
18
5 / 4 / 8
12,589
699
12,443
17,280
8,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
YMNoah
Zeus
18
6 / 5 / 5
12,788
710
24,574
11,497
4,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothAresAtlasBaron SamediAh Muzen Cab

VS

Bans
ShivaAchillesAthenaHou YiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 4 / 6
12,941
719
14,070
15,915
6,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 5 / 7
12,584
699
12,962
25,360
29,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 6 / 3
12,107
673
15,626
19,222
8,809
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
15
Kills
12
12
Deaths
15
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
4
6
2
W
4
3
10
3
W
Bastet
Finx1752
Bastet
5
4
8
2.25
L
2
5
7
1.1
W
Zeus
YMNoah
Zeus
6
5
5
1.7
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,463
Damage
42,658
53,148
Taken
60,497
44,770
Mitigated
44,859
12,726
Healing
13,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,070
3,768
0
3,050
15,915
6,644
1,143
7,692
8,223
59,874
5,006
W
13,446
1,640
964
8,048
24,371
31,977
533
12,017
12,354
649
37,293
W
Bastet
Finx1752
Bastet
12,443
3,337
0
2,673
17,280
8,002
1,518
8,477
8,803
0
27,921
L
12,962
4,689
212
6,406
25,360
29,406
81
11,398
13,962
30,129
0
W
Zeus
YMNoah
Zeus
24,574
2,580
0
1,041
11,497
4,791
532
5,738
5,759
71,444
0
L
15,626
3,792
0
3,715
19,222
8,809
278
6,133
13,089
0
44,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,945
Gold Earned
37,632
174
Minions Killed
193
7
Camps Cleared
8
927,279
Distance Traveled
877,198
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,941
719
106
6
4
312,421
5
W
Odin
13,568
754
46
3
1
303,284
1
W
Bastet
12,589
699
39
2
0
345,693
0
L
Ymir
12,584
699
43
2
0
268,764
4
W
Zeus
12,788
710
89
5
6
278,302
0
L
Da Ji
12,107
673
44
2
4
296,013
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role