Player Matchup

Hades
Hades
Gold II
AlohaCoyote
Hades
Gold II
Level 140
God Stats
42W - 33L
1,595 SR
Queue Stats
56W - 68L
1,672 MMR
Party 1
Achilles
Achilles
Silver I
Axel7431
Achilles
Silver I
Level 126
God Stats
3W - 5L
1,661 SR
Queue Stats
130W - 162L
1,384 MMR
Party 1
Shiva
Shiva
Gold III
Geo_Killed_Me
Shiva
Gold III
Level 106
God Stats
15W - 20L
1,494 SR
Queue Stats
43W - 56L
1,393 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,584 SR
1,483 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,505 SR
1,447 MMR
Scylla
Scylla
Gold II
Crippn
Scylla
Gold II
Level 103
God Stats
7W - 8L
1,404 SR
Queue Stats
287W - 396L
1,553 MMR
Party 2
Nike
Nike
Bronze V
N8IVExxxWarchief
Nike
Bronze V
Level 156
God Stats
0W - 1L
1,659 SR
Queue Stats
2W - 11L
1,273 MMR
Solo
Lancelot
Lancelot
Gold IV
WhereIsUFrom
Lancelot
Gold IV
Level 125
God Stats
10W - 23L
1,452 SR
Queue Stats
393W - 508L
1,516 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 11
15,356
668
21,004
26,413
17,545
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Axel7431
Achilles
20
6 / 3 / 10
16,836
732
15,951
26,494
43,545
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
7 / 3 / 9
15,874
690
27,379
30,483
40,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Baron SamediAresHou YiBastetNeith

VS

Bans
PoseidonYmirGebCerberusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Crippn
Scylla
19
5 / 7 / 5
14,800
643
29,636
15,236
7,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
1 / 3 / 7
12,785
556
14,444
34,825
38,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
WhereIsUFrom
Lancelot
18
4 / 7 / 6
13,796
600
20,687
24,759
12,662
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
17
Kills
10
10
Deaths
17
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
4
11
2.38
W
Achilles
Axel7431
Achilles
6
3
10
3.67
L
Scylla
Crippn
Scylla
5
7
5
1.07
W
7
3
9
3.83
L
1
3
7
1.5
L
Lancelot
WhereIsUFrom
Lancelot
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,334
Damage
64,767
83,390
Taken
74,820
101,482
Mitigated
58,696
25,791
Healing
17,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,004
400
1,934
7,875
26,413
17,545
1,431
9,640
16,162
68,095
0
W
Achilles
Axel7431
Achilles
15,951
3,290
1,252
6,824
26,494
43,545
1,312
10,570
15,217
0
42,083
L
Scylla
Crippn
Scylla
29,636
1,612
0
0
15,236
7,272
324
4,528
10,410
79,955
0
W
27,379
5,428
1,693
6,213
30,483
40,392
556
10,262
19,508
0
58,607
L
14,444
1,553
501
13,603
34,825
38,762
238
9,259
24,665
0
43,437
L
Lancelot
WhereIsUFrom
Lancelot
20,687
3,775
0
3,541
24,759
12,662
0
7,803
16,268
0
68,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,066
Gold Earned
41,381
203
Minions Killed
223
10
Camps Cleared
9
1,284,514
Distance Traveled
1,219,702
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
15,356
668
110
5
6
398,605
1
W
Achilles
16,836
732
41
2
1
429,076
4
L
Scylla
14,800
643
100
4
3
380,490
4
W
Shiva
15,874
690
52
2
3
456,833
7
L
Nike
12,785
556
45
2
1
429,343
1
L
Lancelot
13,796
600
78
3
5
409,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role