Player Matchup

Ymir
Ymir
CHIPBO99
Ymir
Level 142
God Stats
3W - 1L
1,160 SR
Queue Stats
190W - 178L
1,484 Elo+
Party 1
Yu Huang
Yu Huang
Phsycobull
Yu Huang
Level 124
God Stats
1W - 5L
1,026 SR
Queue Stats
93W - 140L
1,341 Elo+
Solo
Nemesis
Nemesis
SANTADADDY8
Nemesis
Level 62
God Stats
11W - 13L
1,474 SR
Queue Stats
338W - 397L
1,460 Elo+
Party 1
Team Averages
Level 109
1,220 SR
1,428 Elo+

VS

Team Averages
Level 58
1,569 SR
1,412 Elo+
Morgan Le Fay
Morgan Le Fay
CodeRed1228
Morgan Le Fay
Level 43
God Stats
14W - 7L
1,649 SR
Queue Stats
30W - 24L
1,481 Elo+
Party 2
Xbalanque
Xbalanque
PainMakers0506
Xbalanque
Level 63
God Stats
10W - 6L
1,616 SR
Queue Stats
32W - 26L
1,476 Elo+
Party 2
Gilgamesh
Gilgamesh
Trybes
Gilgamesh
Level 67
God Stats
11W - 11L
1,440 SR
Queue Stats
68W - 122L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 4 / 6
11,917
701
12,993
16,610
15,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
Phsycobull
Yu Huang
18
6 / 4 / 4
12,349
726
13,608
11,605
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SANTADADDY8
Nemesis
18
5 / 3 / 6
12,108
712
14,128
16,065
12,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CodeRed1228
Morgan Le Fay
16
4 / 3 / 6
11,338
667
20,338
16,413
6,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
PainMakers0506
Xbalanque
15
3 / 5 / 4
11,317
666
10,273
11,365
4,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Trybes
Gilgamesh
15
4 / 6 / 3
11,682
687
7,454
22,859
13,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
14
Kills
11
11
Deaths
14
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
4
6
1.5
L
Morgan Le Fay
CodeRed1228
Morgan Le Fay
4
3
6
2.33
L
Xbalanque
PainMakers0506
Xbalanque
3
5
4
1
W
Yu Huang
Phsycobull
Yu Huang
6
4
4
2
W
Nemesis
SANTADADDY8
Nemesis
5
3
6
2.67
L
Gilgamesh
Trybes
Gilgamesh
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,729
Damage
38,065
44,280
Taken
50,637
32,963
Mitigated
25,515
10,641
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
12,993
1,532
0
4,367
16,610
15,027
255
7,072
9,538
41,021
0
L
Morgan Le Fay
CodeRed1228
Morgan Le Fay
20,338
2,022
187
2,831
16,413
6,975
0
11,681
4,442
43,313
0
L
Xbalanque
PainMakers0506
Xbalanque
10,273
4,331
91
550
11,365
4,871
0
5,878
5,236
0
33,408
W
Yu Huang
Phsycobull
Yu Huang
13,608
2,310
0
1,808
11,605
5,372
1,576
6,687
4,918
48,708
0
W
Nemesis
SANTADADDY8
Nemesis
14,128
7,519
0
4,466
16,065
12,564
651
7,199
8,866
0
38,817
L
Gilgamesh
Trybes
Gilgamesh
7,454
1,788
0
3,544
22,859
13,669
0
8,398
14,022
268
25,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,374
Gold Earned
34,337
187
Minions Killed
144
11
Camps Cleared
5
937,479
Distance Traveled
834,527
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,917
701
73
4
3
308,697
5
L
Morgan Le Fay
11,338
667
41
2
0
315,237
5
L
Xbalanque
11,317
666
59
3
4
213,178
0
W
Yu Huang
12,349
726
63
4
1
288,922
0
W
Nemesis
12,108
712
51
3
7
339,860
0
L
Gilgamesh
11,682
687
44
3
1
306,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role