Player Matchup

Gilgamesh
Gilgamesh
INS0M
Gilgamesh
Level 160
God Stats
23W - 3L
1,634 SR
Queue Stats
218W - 51L
2,007 Elo+
Party 1
Sol
Sol
cinnagrumps
Sol
Level 18
God Stats
4W - 0L
1,810 SR
Queue Stats
16W - 0L
1,949 Elo+
Party 1
Achilles
Achilles
jaiem654
Achilles
Level 125
God Stats
3W - 0L
1,818 SR
Queue Stats
13W - 5L
1,807 Elo+
Party 1
Team Averages
Level 101
1,754 SR
1,921 Elo+

VS

Team Averages
Level 110
1,712 SR
1,523 Elo+
Mulan
Mulan
LongDeekStyle
Mulan
Level 105
God Stats
8W - 4L
1,784 SR
Queue Stats
14W - 22L
1,456 Elo+
Party 2
Cupid
Cupid
S7AV
Cupid
Level 141
God Stats
2W - 2L
1,643 SR
Queue Stats
70W - 83L
1,541 Elo+
Party 2
Anubis
Anubis
privateblanket
Anubis
Level 84
God Stats
40W - 25L
1,711 SR
Queue Stats
175W - 186L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
INS0M
Gilgamesh
15
2 / 0 / 9
9,948
711
8,828
11,231
9,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
4 / 0 / 7
10,710
765
16,892
11,427
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
jaiem654
Achilles
15
5 / 1 / 6
10,991
785
7,163
14,643
16,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,559
540
6,466
13,027
13,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
S7AV
Cupid
13
0 / 3 / 1
7,860
561
9,972
12,532
5,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 1
7,543
539
5,344
12,211
5,947
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
11
Kills
1
1
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
INS0M
Gilgamesh
2
0
9
6.5
L
1
3
0
0.33
L
Cupid
S7AV
Cupid
0
3
1
0.17
W
4
0
7
7.5
W
Achilles
jaiem654
Achilles
5
1
6
8
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,883
Damage
21,782
37,301
Taken
37,770
31,190
Mitigated
25,037
16,443
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
INS0M
Gilgamesh
8,828
2,110
1,310
3,702
11,231
9,307
200
2,356
8,404
0
23,443
L
6,466
779
0
961
13,027
13,696
0
6,381
6,646
0
12,139
L
Cupid
S7AV
Cupid
9,972
4,567
52
2,158
12,532
5,394
0
3,936
8,596
0
42,145
W
16,892
6,137
0
8,517
11,427
5,751
2,859
2,049
9,378
72,496
7,522
W
Achilles
jaiem654
Achilles
7,163
1,073
0
2,914
14,643
16,132
94
1,556
13,087
0
21,590
L
5,344
858
0
2,067
12,211
5,947
0
5,011
7,200
25,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,649
Gold Earned
22,962
203
Minions Killed
109
12
Camps Cleared
1
843,796
Distance Traveled
650,314
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,948
711
32
2
2
301,975
4
L
Mulan
7,559
540
9
1
0
213,225
1
L
Cupid
7,860
561
63
5
1
222,228
3
W
Sol
10,710
765
148
11
9
258,358
1
W
Achilles
10,991
785
23
2
1
283,463
2
L
Anubis
7,543
539
37
3
0
214,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role