Player Matchup

Guan Yu
Guan Yu
SpamLaughersSuck
Guan Yu
Level 147
God Stats
3W - 2L
1,576 SR
Queue Stats
36W - 35L
1,597 Elo+
Party 1
Tiamat
Tiamat
cesqu
Tiamat
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,563 Elo+
Party 1
Neith
Neith
pufthemagcdrgn
Neith
Level 129
God Stats
3W - 0L
1,563 SR
Queue Stats
63W - 54L
1,586 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,582 Elo+

VS

Team Averages
Level 117
1,652 SR
1,572 Elo+
Nu Wa
Nu Wa
Azell-1933
Nu Wa
Level 120
God Stats
58W - 47L
1,561 SR
Queue Stats
613W - 628L
1,466 Elo+
Solo
Bastet
Bastet
nirvampiro
Bastet
Level 157
God Stats
142W - 127L
1,524 SR
Queue Stats
249W - 297L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
whoosetheman10
Baron Samedi
Level 75
God Stats
3W - 5L
1,870 SR
Queue Stats
4W - 11L
1,761 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 2
8,304
830
6,193
11,697
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
cesqu
Tiamat
12
2 / 0 / 5
7,345
735
6,468
4,288
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 6
6,624
662
5,685
5,215
2,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
1 / 1 / 1
6,275
628
3,756
4,979
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bastet
nirvampiro
Bastet
10
2 / 2 / 1
6,452
645
6,715
7,591
2,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
whoosetheman10
Baron Samedi
9
0 / 4 / 2
5,908
591
3,550
8,933
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
7
Kills
3
3
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
1
1
1.5
W
5
2
2
3
W
Tiamat
cesqu
Tiamat
2
0
5
4.5
L
Bastet
nirvampiro
Bastet
2
2
1
1.25
W
0
1
6
3
L
Baron Samedi
whoosetheman10
Baron Samedi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,346
Damage
14,021
21,200
Taken
21,503
14,553
Mitigated
8,467
7,872
Healing
3,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
3,756
1,230
0
1,080
4,979
1,674
0
1,219
3,640
20,253
0
W
6,193
585
1,061
4,294
11,697
9,397
343
4,379
7,042
0
16,051
W
Tiamat
cesqu
Tiamat
6,468
374
0
1,539
4,288
3,042
369
1,037
3,119
23,293
0
L
Bastet
nirvampiro
Bastet
6,715
1,029
0
1,222
7,591
2,762
0
2,497
4,814
0
17,992
W
5,685
849
0
978
5,215
2,114
939
2,313
2,802
0
26,050
L
Baron Samedi
whoosetheman10
Baron Samedi
3,550
473
143
1,231
8,933
4,031
0
2,249
6,422
12,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,273
Gold Earned
18,635
134
Minions Killed
83
6
Camps Cleared
3
559,390
Distance Traveled
457,226
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,275
628
41
4
2
157,987
0
W
Guan Yu
8,304
830
23
2
1
186,879
6
W
Tiamat
7,345
735
60
6
4
197,594
1
L
Bastet
6,452
645
29
3
1
172,935
2
W
Neith
6,624
662
51
5
1
174,917
3
L
Baron Samedi
5,908
591
13
1
0
126,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role