Player Matchup

Pele
Pele
Diamond II
 
Pele
Diamond II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cabrakan
Cabrakan
Diamond II
GivThaDemon
Cabrakan
Diamond II
Level 120
God Stats
6W - 6L
1,878 SR
Queue Stats
216W - 191L
2,351 MMR
Party 3
Hachiman
Hachiman
Masters
NoKnownProfile
Hachiman
Masters
Level 147
God Stats
10W - 11L
1,629 SR
Queue Stats
333W - 305L
2,399 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond II
sambroske
Zhong Kui
Diamond II
Level 145
God Stats
13W - 9L
1,922 SR
Queue Stats
246W - 222L
2,355 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,686 SR
2,021 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,570 SR
2,349 MMR
Hun Batz
Hun Batz
Diamond II
FidgetyCrawdad2
Hun Batz
Diamond II
Level 160
God Stats
7W - 16L
1,535 SR
Queue Stats
597W - 583L
2,322 MMR
Solo
Yemoja
Yemoja
Masters
IzProlific
Yemoja
Masters
Level 140
God Stats
5W - 7L
1,498 SR
Queue Stats
348W - 317L
2,311 MMR
Solo
Anhur
Anhur
Masters
JMVB_Kairos
Anhur
Masters
Level 160
God Stats
32W - 43L
1,714 SR
Queue Stats
498W - 506L
2,409 MMR
Party 1
Agni
Agni
Diamond IV
Kiinng_I
Agni
Diamond IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 29L
2,337 MMR
Party 1
Cerberus
Cerberus
Masters
huttto
Cerberus
Masters
Level 125
God Stats
7W - 9L
1,605 SR
Queue Stats
334W - 320L
2,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
11 / 0 / 2
8,853
632
8,585
9,738
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
 
Achilles
14
5 / 0 / 3
8,727
623
12,722
13,018
9,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
GivThaDemon
Cabrakan
11
3 / 1 / 7
7,485
535
4,702
11,324
11,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hachiman
14
3 / 2 / 5
8,153
582
10,717
12,580
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
sambroske
Zhong Kui
13
0 / 0 / 3
7,635
545
6,068
9,158
7,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
BakasuraBastetSusanoKali

VS

Bans
LancelotMercuryRavanaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
2 / 3 / 1
6,900
493
3,978
10,589
3,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
IzProlific
Yemoja
9
0 / 5 / 2
5,902
422
4,414
11,953
6,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 7 / 3
6,525
466
6,120
13,598
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
12
1 / 1 / 0
6,849
489
10,839
5,793
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
huttto
Cerberus
11
0 / 6 / 0
6,614
472
5,576
14,456
9,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
22
Kills
3
3
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
0
2
12
W
Achilles
 
Achilles
5
0
3
6.5
L
Hun Batz
2
3
1
0.83
W
Cabrakan
GivThaDemon
Cabrakan
3
1
7
6.5
L
Yemoja
IzProlific
Yemoja
0
5
2
0.2
L
0
7
3
0.21
L
Agni
1
1
0
1
W
Hachiman
3
2
5
2.75
L
Cerberus
huttto
Cerberus
0
6
0
0
W
Zhong Kui
sambroske
Zhong Kui
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,794
Damage
30,927
55,818
Taken
56,389
36,212
Mitigated
25,060
18,058
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,585
2,273
0
1,201
9,738
4,473
257
3,831
5,887
0
65,202
W
Achilles
 
Achilles
12,722
4,795
0
3,250
13,018
9,145
0
4,573
7,937
0
61,541
L
Hun Batz
3,978
833
0
1,217
10,589
3,821
0
1,204
9,327
0
49,717
W
Cabrakan
GivThaDemon
Cabrakan
4,702
975
0
2,707
11,324
11,455
0
5,392
5,884
20,769
0
L
Yemoja
IzProlific
Yemoja
4,414
1,269
2,585
1,650
11,953
6,140
0
4,385
7,416
14,326
0
L
6,120
3,373
0
2,256
13,598
3,778
0
942
12,656
0
43,651
L
Agni
10,839
940
0
250
5,793
2,222
0
2,085
3,476
68,418
0
W
Hachiman
10,717
5,711
0
4,765
12,580
4,048
457
1,366
11,214
0
66,416
L
Cerberus
huttto
Cerberus
5,576
282
0
2,125
14,456
9,099
0
1,664
12,744
45,732
0
W
Zhong Kui
sambroske
Zhong Kui
6,068
455
0
6,135
9,158
7,091
0
5,610
3,548
65,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,853
Gold Earned
32,790
475
Minions Killed
404
0
Camps Cleared
0
1,422,787
Distance Traveled
1,325,003
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,853
632
84
6
0
330,856
4
W
Achilles
8,727
623
108
8
0
294,572
3
L
Hun Batz
6,900
493
80
6
0
295,932
4
W
Cabrakan
7,485
535
30
2
0
276,879
9
L
Yemoja
5,902
422
12
1
0
263,546
2
L
Anhur
6,525
466
84
6
0
234,887
5
L
Agni
6,849
489
118
8
0
287,732
7
W
Hachiman
8,153
582
107
8
0
248,279
5
L
Cerberus
6,614
472
110
8
0
242,906
2
W
Zhong Kui
7,635
545
146
10
0
272,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role