Player Matchup

Yemoja
Yemoja
BigOrc01
Yemoja
Level 126
God Stats
9W - 3L
1,680 SR
Queue Stats
413W - 414L
1,475 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DrDrewbacca
Ah Muzen Cab
Level 113
God Stats
7W - 5L
1,461 SR
Queue Stats
576W - 559L
1,508 Elo+
Solo
Set
Set
Exotiic_Prophecy
Set
Level 116
God Stats
2W - 0L
1,702 SR
Queue Stats
91W - 92L
1,463 Elo+
Party 1
Ah Puch
Ah Puch
MambaForever8
Ah Puch
Level 68
God Stats
3W - 0L
1,744 SR
Queue Stats
86W - 91L
1,493 Elo+
Party 1
Fenrir
Fenrir
eisai_dikos_mou
Fenrir
Level 157
God Stats
1W - 5L
1,426 SR
Queue Stats
175W - 158L
1,554 Elo+
Party 1
Team Averages
Level 116
1,603 SR
1,499 Elo+

VS

Team Averages
Level 98
1,499 SR
1,495 Elo+
Athena
Athena
Igrow dank420
Athena
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,451 Elo+
Party 2
Hel
Hel
Pauleywalnut
Hel
Level 123
God Stats
4W - 6L
1,488 SR
Queue Stats
493W - 483L
1,514 Elo+
Solo
Kukulkan
Kukulkan
Raiugaa
Kukulkan
Level 67
God Stats
0W - 2L
1,508 SR
Queue Stats
30W - 60L
1,381 Elo+
Party 3
Da Ji
Da Ji
RatoGuerreiro
Da Ji
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 128L
1,499 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
erickartmann
Morgan Le Fay
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BigOrc01
Yemoja
20
2 / 2 / 30
17,954
691
14,993
24,032
29,960
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
DrDrewbacca
Ah Muzen Cab
20
8 / 3 / 23
17,428
670
44,714
32,026
17,738
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 10 / 23
17,116
658
28,529
40,608
43,979
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
20
11 / 3 / 23
18,203
700
50,237
23,334
12,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
14 / 8 / 14
16,933
651
26,218
40,145
58,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 18
14,700
565
21,260
57,530
83,474
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
1 / 8 / 15
13,748
529
11,736
29,146
24,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Raiugaa
Kukulkan
20
6 / 6 / 14
16,244
625
32,821
21,182
19,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
7 / 12 / 8
15,510
597
23,683
34,275
30,531
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
erickartmann
Morgan Le Fay
20
8 / 8 / 10
16,613
639
40,861
30,862
23,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
90
42
Kills
25
26
Deaths
42
113
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BigOrc01
Yemoja
2
2
30
8.5
W
Ah Muzen Cab
DrDrewbacca
Ah Muzen Cab
8
3
23
6.5
W
7
10
23
1.85
L
3
8
18
1.5
W
Ah Puch
11
3
23
7.5
L
1
8
15
1.06
L
Kukulkan
Raiugaa
Kukulkan
6
6
14
2.17
L
7
12
8
0.92
W
14
8
14
2.63
L
Morgan Le Fay
erickartmann
Morgan Le Fay
8
8
10
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,691
Damage
130,361
160,145
Taken
172,995
162,894
Mitigated
182,052
82,894
Healing
72,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BigOrc01
Yemoja
14,993
4,805
28,192
9,346
24,032
29,960
2,221
19,407
4,625
26,594
0
W
Ah Muzen Cab
DrDrewbacca
Ah Muzen Cab
44,714
15,061
3,813
13,112
32,026
17,738
4,092
20,056
11,970
0
104,457
W
28,529
10,824
3,272
5,430
40,608
43,979
1,458
29,283
11,325
3,460
41,758
L
21,260
3,464
1,119
15,105
57,530
83,474
0
21,112
36,418
35,070
0
W
Ah Puch
50,237
4,246
1,280
5,109
23,334
12,964
2,062
16,045
7,289
89,732
0
L
11,736
1,665
28,020
12,752
29,146
24,525
443
13,737
15,409
23,061
0
L
Kukulkan
Raiugaa
Kukulkan
32,821
1,536
1,011
3,208
21,182
19,863
636
7,293
13,889
83,096
0
L
23,683
2,980
1,416
2,633
34,275
30,531
0
13,516
20,759
0
31,575
W
26,218
6,119
3,325
10,015
40,145
58,253
959
21,887
18,258
0
41,305
L
Morgan Le Fay
erickartmann
Morgan Le Fay
40,861
4,736
3,224
3,513
30,862
23,659
711
12,575
18,287
99,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,634
Gold Earned
76,815
292
Minions Killed
346
0
Camps Cleared
0
2,261,019
Distance Traveled
2,224,272
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
17,954
691
25
1
0
436,569
0
W
Ah Muzen Cab
17,428
670
116
4
0
485,195
0
W
Set
17,116
658
27
1
0
434,537
0
L
Athena
14,700
565
45
2
0
477,169
0
W
Ah Puch
18,203
700
93
4
0
467,401
0
L
Hel
13,748
529
27
1
0
435,768
0
L
Kukulkan
16,244
625
132
5
0
443,727
0
L
Da Ji
15,510
597
24
1
0
402,846
1
W
Fenrir
16,933
651
31
1
0
437,317
1
L
Morgan Le Fay
16,613
639
118
5
0
464,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role