Player Matchup

Skadi
Skadi
DirtyDan1473
Skadi
Level 49
God Stats
3W - 4L
1,807 SR
Queue Stats
10W - 19L
1,437 Elo+
Party 1
Cerberus
Cerberus
ShackledBroom85
Cerberus
Level 49
God Stats
1W - 2L
1,705 SR
Queue Stats
10W - 20L
1,437 Elo+
Party 1
Merlin
Merlin
vochito015
Merlin
Level 121
God Stats
3W - 3L
1,534 SR
Queue Stats
36W - 44L
1,477 Elo+
Party 1
Team Averages
Level 73
1,682 SR
1,450 Elo+

VS

Team Averages
Level 94
1,581 SR
1,415 Elo+
Kukulkan
Kukulkan
Curseum
Kukulkan
Level 83
God Stats
3W - 2L
1,668 SR
Queue Stats
26W - 29L
1,365 Elo+
Party 2
Chaac
Chaac
GilgaINCOMING
Chaac
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,212 Elo+
Party 2
Medusa
Medusa
withinthesky
Medusa
Level 144
God Stats
0W - 1L
1,576 SR
Queue Stats
48W - 28L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
6,759
676
4,611
6,312
2,372
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
12
5 / 2 / 3
7,751
775
8,472
11,984
6,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
vochito015
Merlin
12
2 / 1 / 6
7,208
721
7,374
5,631
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Curseum
Kukulkan
11
0 / 2 / 3
6,528
653
4,713
4,636
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 2 / 2
7,849
785
7,994
12,740
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
10
1 / 4 / 1
6,369
637
3,611
8,767
3,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
8
Kills
4
5
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Curseum
Kukulkan
0
2
3
0.75
W
1
2
6
2
L
3
2
2
2
W
Cerberus
5
2
3
3.25
W
Merlin
vochito015
Merlin
2
1
6
5
L
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
16,318
23,927
Taken
26,143
11,264
Mitigated
14,922
3,439
Healing
6,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Curseum
Kukulkan
4,713
990
0
250
4,636
1,548
156
3,882
624
23,606
0
W
4,611
3,029
0
145
6,312
2,372
124
1,097
5,215
0
11,860
L
7,994
1,378
0
5,561
12,740
10,068
0
5,948
6,548
0
20,322
W
Cerberus
8,472
416
0
2,564
11,984
6,569
0
2,586
9,398
19,246
0
W
Merlin
vochito015
Merlin
7,374
792
0
730
5,631
2,323
41
1,535
4,096
28,229
0
L
Medusa
3,611
1,160
0
235
8,767
3,306
48
5,697
2,758
0
17,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,718
Gold Earned
20,746
113
Minions Killed
119
4
Camps Cleared
6
504,105
Distance Traveled
545,259
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,528
653
54
5
3
174,922
1
W
Skadi
6,759
676
28
3
1
149,628
1
L
Chaac
7,849
785
32
3
1
191,465
1
W
Cerberus
7,751
775
42
4
1
179,362
0
W
Merlin
7,208
721
43
4
2
175,115
2
L
Medusa
6,369
637
33
3
2
178,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role