Player Matchup

Chaac
Chaac
Cast0rTr0y87
Chaac
Level 66
God Stats
4W - 3L
1,516 SR
Queue Stats
65W - 75L
1,453 Elo+
Party 1
Ganesha
Ganesha
DerDaDers
Ganesha
Level 32
God Stats
1W - 2L
1,520 SR
Queue Stats
55W - 42L
1,511 Elo+
Party 1
Sol
Sol
Gravybo1
Sol
Level 74
God Stats
4W - 4L
1,514 SR
Queue Stats
106W - 98L
1,493 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Washe 300
Ah Muzen Cab
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 133L
1,528 Elo+
Solo
Jing Wei
Jing Wei
donajelly
Jing Wei
Level 89
God Stats
4W - 5L
1,472 SR
Queue Stats
203W - 191L
1,476 Elo+
Party 1
Team Averages
Level 74
1,504 SR
1,492 Elo+

VS

Team Averages
Level 78
1,344 SR
1,452 Elo+
Vulcan
Vulcan
Abibutters
Vulcan
Level 101
God Stats
1W - 3L
1,191 SR
Queue Stats
157W - 149L
1,503 Elo+
Solo
Zeus
Zeus
Beau_et_bette85
Zeus
Level 61
God Stats
7W - 10L
1,103 SR
Queue Stats
624W - 653L
1,444 Elo+
Solo
Hun Batz
Hun Batz
La_Villainess
Hun Batz
Level 98
God Stats
3W - 3L
1,430 SR
Queue Stats
503W - 527L
1,463 Elo+
Solo
Janus
Janus
Nymphetta
Janus
Level 78
God Stats
3W - 7L
1,408 SR
Queue Stats
222W - 224L
1,428 Elo+
Solo
Hera
Hera
Poopgamer2889
Hera
Level 50
God Stats
3W - 5L
1,591 SR
Queue Stats
192W - 203L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 7
11,492
638
17,009
28,984
27,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
DerDaDers
Ganesha
19
1 / 6 / 13
11,328
629
6,748
29,950
48,150
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 10 / 3
9,489
527
9,855
21,929
10,950
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Washe 300
Ah Muzen Cab
19
4 / 6 / 7
11,129
618
15,481
25,657
14,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
donajelly
Jing Wei
18
4 / 6 / 7
11,037
613
14,423
17,491
10,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Abibutters
Vulcan
20
6 / 1 / 18
12,577
699
32,451
13,576
7,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 3 / 18
14,147
786
35,454
14,171
6,574
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
La_Villainess
Hun Batz
17
3 / 5 / 15
11,150
619
15,237
15,600
7,431
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Nymphetta
Janus
20
13 / 3 / 13
13,750
764
19,800
16,466
7,472
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 4 / 16
11,446
636
13,465
19,125
7,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
114
16
Kills
34
34
Deaths
16
37
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Abibutters
Vulcan
6
1
18
15
W
10
3
18
6.33
L
6
6
7
1.58
L
Ganesha
DerDaDers
Ganesha
1
6
13
1.25
L
1
10
3
0.25
W
Hun Batz
La_Villainess
Hun Batz
3
5
15
2.1
W
Janus
Nymphetta
Janus
13
3
13
6.5
W
2
4
16
2.5
L
Ah Muzen Cab
Washe 300
Ah Muzen Cab
4
6
7
1.25
L
Jing Wei
donajelly
Jing Wei
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,516
Damage
116,407
124,011
Taken
78,938
110,755
Mitigated
37,464
36,548
Healing
28,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Abibutters
Vulcan
32,451
10,200
1,825
2,415
13,576
7,995
2,492
3,971
9,605
48,128
0
W
35,454
2,191
2,714
4,187
14,171
6,574
1,440
3,817
10,354
66,419
0
L
17,009
1,324
923
4,987
28,984
27,066
0
23,758
5,226
0
33,669
L
Ganesha
DerDaDers
Ganesha
6,748
575
2,502
5,680
29,950
48,150
0
24,437
5,513
13,847
0
L
9,855
1,128
1,088
5,478
21,929
10,950
0
17,535
4,394
27,822
0
W
Hun Batz
La_Villainess
Hun Batz
15,237
1,759
3,715
2,009
15,600
7,431
2,723
2,914
12,686
0
26,224
W
Janus
Nymphetta
Janus
19,800
891
2,433
4,345
16,466
7,472
893
1,670
14,796
35,579
0
W
13,465
3,626
2,665
2,450
19,125
7,992
648
4,231
14,894
33,042
0
L
Ah Muzen Cab
Washe 300
Ah Muzen Cab
15,481
2,061
2,054
10,650
25,657
14,470
0
21,590
4,067
0
43,917
L
Jing Wei
donajelly
Jing Wei
14,423
9,850
547
2,639
17,491
10,119
334
13,850
3,641
0
43,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,475
Gold Earned
63,070
190
Minions Killed
227
0
Camps Cleared
0
1,510,605
Distance Traveled
1,706,407
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,577
699
53
3
0
376,449
6
W
Zeus
14,147
786
75
4
0
324,408
2
L
Chaac
11,492
638
36
2
0
297,023
1
L
Ganesha
11,328
629
1
0
0
316,121
4
L
Sol
9,489
527
33
2
0
267,924
0
W
Hun Batz
11,150
619
9
1
0
349,951
3
W
Janus
13,750
764
58
3
0
340,578
0
W
Hera
11,446
636
32
2
0
315,021
0
L
Ah Muzen Cab
11,129
618
53
3
0
322,778
0
L
Jing Wei
11,037
613
67
4
0
306,759
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role