Player Matchup

Pele
Pele
Makenseix
Pele
Level 158
God Stats
9W - 8L
1,482 SR
Queue Stats
334W - 296L
1,585 Elo+
Party 4
Ratatoskr
Ratatoskr
VicksVrf
Ratatoskr
Level 142
God Stats
5W - 6L
1,657 SR
Queue Stats
154W - 139L
1,543 Elo+
Solo
Merlin
Merlin
XxJameslml
Merlin
Level 157
God Stats
5W - 7L
1,602 SR
Queue Stats
526W - 542L
1,558 Elo+
Party 4
Skadi
Skadi
bichinhoNIN
Skadi
Level 61
God Stats
7W - 12L
1,456 SR
Queue Stats
215W - 285L
1,382 Elo+
Party 2
Nox
Nox
dinaste3341
Nox
Level 61
God Stats
1W - 4L
1,549 SR
Queue Stats
218W - 277L
1,393 Elo+
Party 2
Team Averages
Level 116
1,549 SR
1,493 Elo+

VS

Team Averages
Level 115
1,583 SR
1,498 Elo+
Eset
Eset
 
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
AhMuzenCone
Susano
Level 159
God Stats
46W - 29L
1,719 SR
Queue Stats
153W - 137L
1,579 Elo+
Party 1
Khepri
Khepri
kay099
Khepri
Level 66
God Stats
4W - 1L
1,698 SR
Queue Stats
22W - 31L
1,426 Elo+
Party 3
Gilgamesh
Gilgamesh
prodyti
Gilgamesh
Level 69
God Stats
2W - 1L
1,499 SR
Queue Stats
16W - 15L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
1 / 3 / 1
6,588
507
5,560
12,287
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ratatoskr
VicksVrf
Ratatoskr
12
4 / 4 / 1
7,852
604
9,977
15,545
8,804
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
XxJameslml
Merlin
8
0 / 1 / 0
5,212
401
410
2,095
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 0
5,744
442
3,490
7,760
2,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,869
451
1,306
7,642
5,199
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
3 / 0 / 3
8,043
619
4,965
3,947
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
 
Sol
13
3 / 0 / 1
7,544
580
7,393
7,318
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Susano
13
4 / 1 / 3
7,453
573
9,486
11,120
4,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
kay099
Khepri
10
1 / 0 / 3
6,434
495
1,761
4,789
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
prodyti
Gilgamesh
11
1 / 4 / 1
6,557
504
5,276
9,992
4,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
12
12
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
0
3
4.5
W
Sol
 
Sol
3
0
1
3.5
W
Susano
4
1
3
5.5
L
Pele
1
3
1
0.5
L
Ratatoskr
VicksVrf
Ratatoskr
4
4
1
1.13
L
Merlin
XxJameslml
Merlin
0
1
0
0
L
0
2
0
0
L
0
2
0
0
W
Khepri
kay099
Khepri
1
0
3
2.5
W
Gilgamesh
prodyti
Gilgamesh
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,743
Damage
28,881
45,329
Taken
37,166
21,912
Mitigated
16,412
15,489
Healing
15,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,965
1,001
0
1,123
3,947
1,538
396
605
3,342
56,412
0
W
Sol
 
Sol
7,393
2,768
0
6,249
7,318
2,448
576
723
6,595
64,140
0
W
Susano
9,486
3,644
0
5,233
11,120
4,576
0
78
11,042
0
52,214
L
Pele
5,560
1,587
0
5,599
12,287
4,339
0
1,722
10,497
0
47,483
L
Ratatoskr
VicksVrf
Ratatoskr
9,977
3,267
0
7,520
15,545
8,804
0
2,747
12,686
0
57,531
L
Merlin
XxJameslml
Merlin
410
0
0
500
2,095
600
0
413
1,612
24,117
0
L
3,490
1,025
0
250
7,760
2,970
0
4,149
3,611
0
46,017
L
1,306
266
0
1,620
7,642
5,199
0
4,844
2,779
16,891
0
W
Khepri
kay099
Khepri
1,761
393
0
1,398
4,789
3,824
102
310
4,479
20,091
0
W
Gilgamesh
prodyti
Gilgamesh
5,276
1,996
0
1,253
9,992
4,026
0
0
9,992
25
32,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,265
Gold Earned
36,031
325
Minions Killed
404
0
Camps Cleared
0
1,146,639
Distance Traveled
1,273,320
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,043
619
124
10
0
246,793
5
W
Sol
7,544
580
114
9
0
217,436
2
W
Susano
7,453
573
76
6
0
266,746
5
L
Pele
6,588
507
83
6
0
266,875
3
L
Ratatoskr
7,852
604
92
7
0
215,105
3
L
Merlin
5,212
401
51
4
0
177,837
6
L
Skadi
5,744
442
79
6
0
223,447
4
L
Nox
5,869
451
20
2
0
263,375
4
W
Khepri
6,434
495
25
2
0
272,268
3
W
Gilgamesh
6,557
504
65
5
0
270,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role