Player Matchup

Sun Wukong
Sun Wukong
ConscriptDIZZY
Sun Wukong
Level 158
God Stats
2W - 10L
1,118 SR
Queue Stats
169W - 192L
1,530 Elo+
Party 1
Loki
Loki
ImBakedOnACouch
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 1
Fenrir
Fenrir
Nanmanking
Fenrir
Level 100
God Stats
0W - 1L
1,364 SR
Queue Stats
121W - 130L
1,521 Elo+
Party 1
Yu Huang
Yu Huang
Necreezy
Yu Huang
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 58L
1,494 Elo+
Party 1
Skadi
Skadi
TruckSlayer64
Skadi
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,393 Elo+
Party 1
Team Averages
Level 87
1,396 SR
1,529 Elo+

VS

Team Averages
Level 81
1,627 SR
1,648 Elo+
Vulcan
Vulcan
ConvexGolem19
Vulcan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,470 Elo+
Solo
Nox
Nox
MitchellTrubisky
Nox
Level 124
God Stats
3W - 1L
1,818 SR
Queue Stats
36W - 26L
1,638 Elo+
Party 2
Discordia
Discordia
iWontHelp
Discordia
Level 118
God Stats
1W - 0L
1,526 SR
Queue Stats
17W - 5L
1,879 Elo+
Party 2
Hachiman
Hachiman
xXTheMiddleManXx
Hachiman
Level 27
God Stats
1W - 0L
1,559 SR
Queue Stats
21W - 13L
1,625 Elo+
Party 2
Sobek
Sobek
Σόμπεκ
Sobek
Level 107
God Stats
1W - 1L
1,731 SR
Queue Stats
24W - 19L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConscriptDIZZY
Sun Wukong
16
4 / 5 / 4
9,084
826
11,781
24,028
18,324
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 6
7,451
677
7,903
10,111
5,789
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Nanmanking
Fenrir
14
5 / 8 / 4
9,227
839
8,363
18,313
24,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Yu Huang
Necreezy
Yu Huang
17
2 / 4 / 5
9,783
889
15,599
7,681
4,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 7 / 2
7,836
712
4,644
11,162
5,595
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 11
8,646
786
7,165
8,711
4,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 3 / 19
9,893
899
17,634
12,867
8,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
iWontHelp
Discordia
17
12 / 2 / 13
10,018
911
16,079
9,584
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 19
8,122
738
7,443
10,493
5,566
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 2 / 24
9,930
903
10,655
15,989
22,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
116
13
Kills
30
30
Deaths
14
21
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ConscriptDIZZY
Sun Wukong
4
5
4
1.2
W
3
4
11
2.13
L
0
6
6
0.5
W
9
3
19
6.17
L
Fenrir
Nanmanking
Fenrir
5
8
4
0.88
L
Yu Huang
Necreezy
Yu Huang
2
4
5
1.13
L
2
7
2
0.43
W
Discordia
iWontHelp
Discordia
12
2
13
9.25
W
1
3
19
3.5
W
5
2
24
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,290
Damage
58,976
71,295
Taken
57,644
58,325
Mitigated
46,637
14,982
Healing
18,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ConscriptDIZZY
Sun Wukong
11,781
887
942
9,164
24,028
18,324
156
15,035
8,993
0
23,823
W
7,165
2,196
318
320
8,711
4,869
769
1,953
6,758
23,987
0
L
7,903
1,094
472
1,177
10,111
5,789
508
6,946
3,165
0
16,510
W
17,634
2,903
1,838
2,911
12,867
8,417
420
2,286
10,581
28,114
0
L
Fenrir
Nanmanking
Fenrir
8,363
1,500
0
879
18,313
24,610
0
12,398
5,915
1,045
9,919
L
Yu Huang
Necreezy
Yu Huang
15,599
2,197
589
1,395
7,681
4,007
183
6,682
999
32,766
0
L
4,644
3,152
92
272
11,162
5,595
825
10,472
690
0
8,270
W
Discordia
iWontHelp
Discordia
16,079
1,204
3,279
2,205
9,584
5,018
0
2,156
7,428
22,749
0
W
7,443
6,802
521
2,107
10,493
5,566
467
3,667
6,826
0
16,478
W
10,655
1,940
1,016
4,285
15,989
22,767
0
5,952
10,037
15,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,381
Gold Earned
46,609
105
Minions Killed
106
0
Camps Cleared
0
958,729
Distance Traveled
962,722
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,084
826
35
3
0
235,492
0
W
Vulcan
8,646
786
40
4
0
178,527
0
L
Loki
7,451
677
8
1
0
176,271
1
W
Nox
9,893
899
20
2
0
203,421
0
L
Fenrir
9,227
839
5
0
0
188,492
2
L
Yu Huang
9,783
889
51
5
0
201,156
3
L
Skadi
7,836
712
6
1
0
157,318
0
W
Discordia
10,018
911
12
1
0
216,112
0
W
Hachiman
8,122
738
23
2
0
164,191
0
W
Sobek
9,930
903
11
1
0
200,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role